Session 1
In the years since Mount Hotenow erupted, the city of Neverwinter had undergone many changes. In recent years, with the sealing of the great Chasm, efforts were underway to rebuild the city back to its former glory under the direction of Lord Protector Dagult Neverember. However, elements along the Sea of Swords had set their set their eyes on Neverwinter for their own nefarious ends. In a surprise nighttime raid, raiders from the sea assaulted the shores of Neverwinter, unleashing a fury of storm and spells upon the defenders. Defenders of Neverwinter bravely rallied back, but the defense had scarcely begun before the raiders retreated back into the open seas. However, their true objective was soon revealed as reports began to rapidly come in of strange occurrences around Neverdeath, the graveyard of Neverwinter.
A cabal of powerful spellcasters had made their way into Neverdeath, having slain the guards around the gate on their path there, their path cleared by the raiders from the sea. Just what they had planned within its confines was unknown, but it was not long before a thick, obscuring mist could be seen spreading out from Neverdeath, growing at a slow but steady pace. Those caught within the mist’s embrace vanished and were not seen again. But even beyond the borders of the mist, other inexplicable phenomena began to occur in the area around the graveyard: reports of dread creatures of the night, of people disappearing without a trace, of strange new buildings appearing and disappearing. Most alarmingly, Castle Never was seen flickering in and out of being, some other castle appearing in its place instead…
With the city of Neverwinter under siege, Lord Protector Neverember contacted the Hawthorne Guild to deal with the matter before further chaos or incident can ensue. Blank, leader of the Hawthorne Guild, and the various agencies of the guild, including the Children of Mercy, the Hawthorne Roses, and the Hawthorne Watch, have mobilized assets to see to the matter. Five of the most experienced and skilled members of the guild had been gathered: Chrystelle Lockhart, Horace, Lucille Astora, Lyndis Fionnlagh, and Keinen Fionnlagh.
Chrystelle was a powerful and devoted cleric of Liira who also was the head of the Children of Mercy guild agency, running the hospital in Hawthorne. She had recently completed a major assignment in Chult in quelling the Elder Dinosaur Etali, whose rage threatened to flood the entirety of Chult. Horace was a veteran member of the Hawthorne Watch, a paladin whose fanatical dedication to hunting down evildoers was renowned among the guild. Horace was tasked with guarding some of the most valuable and dangerous artifacts kept in custody within the guild, and he had recently returned from a sabbatical away from the guild.
Lucille was a devoted cleric of the Raven Queen, whose last mission had involved a foray into the Shadowfell to help restore the holy sword Dawnfire, the namesake of the ancient Order of Dawnfire. Lyndis Fionnlagh was among the most skilled and experienced archers in the guild, renowned for having participated in the battle against the Titan Bohu and having helped to seal the elder being away. She was wife to Keinen Fionnlagh, a highly experienced and skilled member of the guild himself. A paladin of Ilmater, Keinen had tirelessly strived to seek the light of redemption in those he could. He had been among the participants who had helped seal away the Titan Bohu with his wife, and he had recently been on an assignment in the Ice Spires which resulted in quelling a powerful cult of fire giants dedicated to Mephistopheles and to helping destroy an artifact personally created by Mephistopheles himself.
The highly experienced group of adventurers had been gathered to meet with Blank, guild leader of the Hawthorne Guild, as well as the commanders of the Hawthorne Roses and the Hawthorne Watch, Richter Hawthorne and Ophelia d’Vespere respectively. In the course of the briefing, the five adventurers learned that intelligence coordinated between the city of Neverwinter and assets of the Hawthorne Guild had revealed that the raiders were among members of Blacktide’s Swords, the very same pirate organization that had assaulted Hawthorne earlier in the year. As for the cabal of spellcasters, it was believed that they may have additional associations with the cult of Crimson Ascension, the same cult the guild had dealt with earlier in the year when the cult’s plan to resurrect the dead god Haemnathuun the Blood Lord was foiled.
The cabal seemed to be in the process of conducting a ritual that was drawing upon the energies of the Shadowfell, a plane whose influence was potent not only within the city of Neverdeath, but the energies of which are amplified given the time of year as the Feast of the Moon approached on the day tomorrow. The incidents observed in Neverwinter were consistent with that of major planar bleeding, with parts of the Shadowfell and Neverwinter intermingling. The cabal’s aim seemed to be to either pull a region of the Shadowfell into the Material Plane, or perhaps pull the area around the graveyard into the Shadowfell. Either way, neither outcome would mean anything good for the city of Neverwinter.
The party also learned that intelligence indicated that the ritual was anchored by a powerful influence on the Shadowfell that allowed the magic to take root and continue to develop. It was believed that if the anchor in the Shadowfell were dealt with directly, the magic of the ritual would collapse, and the two planes would become separated once more. The briefing concluded, leaving the party to make their own preparations to deploy immediately the following day.
Chrystelle and Lucille, along with the aid of Keinen, cast powerful enchantments that enhanced one’s vitality and warded against death upon the entire party, with Chrystelle additionally preparing a fortifying feast fit for heroes to serve as breakfast on the next day. Horace gave a stirring and rousing speech as the party neared the completion of their preparations in the morning. The party’s assignment had come to the attention of Velu Velu, a platinum rank adventurer herself and who knew Lucille personally. She offered her aid to the party, imbuing everyone present with a potent spell of mind blank to shield their minds from any influences that would seek to corrupt or twist it or divine upon the party.
With their preparations complete, the party received magical transport to immediately transit to the location of Neverwinter. They quickly made their way through the gates, having been cleared ahead of time. They met briefly with Dagult Neverember, a former lord of Waterdeep and now Lord Protector of the city of Neverwinter, who provided them with additional context concerning the situation and the threat to the city of Neverwinter. The party departed from Dagult Neverember and made their way deeper into the city, towards where Neverdeath lay. As they walked, they could see Castle Never in the distance and it was as reported: the structure seemed to be flickering in and out of existence, as if something else were trying to take its place. As the party approached the graveyard of Neverdeath, they were unable to see its borders or boundaries: instead, they saw what seemed to be a thick cloud of obscuring and chill mist. The party knew that the only way to resolve the issue was by moving forward.
The party collectively and intentionally moved into the mist. Immediately, each member of the party found themselves enveloped by a surge of cold mist, blocking off their sight entirely. Sensation from the chill and the fog began to fade, as members of the party were so caught in the fog that they could neither see nor hear each other and were unable to see even their own hands. After what seemed like a long time stumbling about, the mist began to clear, as the party could hear the sound of thunderclaps in the distance.
The party collectively emerged from the mist to find themselves in the midst of a thunderstorm, torrential rain pouring down on top of them. They were standing in the massive courtyard of a castle keep, with an enormous castle that loomed before them. Around the keep, illuminated only briefly by the lances of lightning in the sky, the party could see stone gargoyles perched along the battlements and walls. Behind the party lay a sealed gate and portcullis, beyond which only the mist could be seen. Ahead the party lay the entrance into the castle, a pair of torches on iron sconces on either side of the gate providing scant illumination.
As the party tried to get their bearings on the situation, there was another flash of lightning and the roil of thunder that briefly blinded the party. As their vision cleared, the party could now clearly see a pair of individuals standing outside the castle entrance. To their left was an elf with brown skin and long black hair, garbed in black studded leather with a gray cloak and a polished scimitar hanging off his belt. To his side was another figure entirely: a man with pale skin and drawn back black hair, dressed in a resplendent but faded red tunic. A red brooch closed the dark cloak mantled around his shoulders. In spite of the wind and rain, he seemed entirely unperturbed, and he gazed upon the party with a pair of glittering red eyes.
The man with red eyes spread his arms and declared in an accented voice that his name was Count Strahd von Zarovich, lord of the valley of Barovia and of Ravenloft beyond, and that the party had found themselves before his home, that of Castle Ravenloft. He noted there was quite a dreadful storm outside, and he offered the party the hospitality of his home to enter and enjoy respite from the storm. The party meanwhile was caught off guard by the strange and sudden sights around them: they were nowhere near Neverdeath it seemed, and the appearance of this “Strahd” and his castle was just as strange.
After a few moments passed, Keinen stepped forward, accepting the invitation on behalf of the party, introducing himself as Keinen Fionnlagh. Horace stared at Strahd with suspicion, but in time, the party agreed to enter the castle. Strahd seemed pleased, and he turned to the elf beside him, informing him to see to the new guests, and that he would await them in the dining hall. The elf, whose name was Rahadin, bowed at his lord’s command.
Strahd then swept his cape aside as he turned around and walked into the castle. Keinen was startled to see Strahd walk through the wall, though he reasoned he might have just imagined it, and that Strahd had actually just gone through a slight opening in the door he hadn’t seen. Rahadin meanwhile turned to face the party as he bowed, declaring that his lord had granted the party entrance to the keep and that they were to follow. As Rahadin spoke, the doors to Castle Ravenloft shuddered open, rich, warm light now spilling out into the courtyard.
The party made to follow, with Keinen’s steed, Chocolate Sauce, close at hand. Keinen inquired if it was possible to bring his steed within, but Rahadin replied that it would have to be stabled. Rahadin offered to guide Keinen’s steed to the stables, and after a moment of consideration, Keinen agreed. As Rahadin went to Chocolate Sauce and began to guide him to the stables, Chocolate Sauce seemed particularly distressed. Keinen, who was in telepathic contact with his mount, learned that Chocolate Sauce had heard the sounds of thousands and thousands of howling screams of men, women, and children in proximity to Rahadin, a sound which had greatly disturbed Chocolate Sauce. Keinen was also disturbed that something like that were associated with Rahadin, and he warned the party that the castle chamberlain may not be all that he had seemed.
Rahadin swiftly returned, his expression unchanged, as he escorted the party within the halls of Castle Ravenloft. As the party made their way within, they found themselves in a vaulted entry foyer, a quartet of statues of stone dragons perched above, their eyes seeming to glare down at those below. Ahead were a second set of doors. Rahadin stepped forward to open the door, revealing a grand hall beyond. As soon as the doors were opened, the air was suddenly filled with the sound of organ music playing in the distance.
The party made their way within, Rahadin close at their side. The entry chamber was wide, with a vaulted ceiling with faded and cracked ceiling frescoes. Torches dimly lit the hall, the flames fluttering from the wind from their places on iron sconces along the pillars that supported the ceiling. The torchlight cast odd shadows across the faces of eight stone gargoyles that were perched along the rim of the stone ceiling. Beyond the entry hall and in line with the door the party had entered through, the party could see a closed set of bronze double doors. To their left, a wide staircase ascended into darkness. To their right, they could see a lit hallway through which the sad and majestic organ tones continued to play.
Rahadin led the party down the hallway, stopping before a door on the western face through the swells of organ music could be heard, spilling a melody of power and defeat. A suit of glistening and oiled armor lay on display in a shallow alcove near the door, and on the opposite side was a narrow corridor that led to a staircase that went both up and down. As the party approached the door, Rahadin opened it to allow the party to enter within.
The party entered a dining hall, three enormous crystal chandeliers providing illumination within the chamber. The walls seemed to be made of a dull white marble with stone pillars supporting the ceiling. At the room’s center lay a long table covered in fine satin cloth and laden from end to end with all manner of delectable foods: meats, fruits, vegetables, and more, filling the air with a pleasant and tantalizing aroma. Places were already set around the table, with fine, delicate china and silver set, along with a crystal goblet at each place as well, filled with an amber liquid that had a distinct and delicate fragrance.
At the center of the room on the far end opposite the door lay a massive organ between floor-to-ceiling mirrors. Seated at the organ, facing away from the party, was Strahd, playing the instrument in seemingly raptured ecstasy. The organ pipes blared out a thunderous melody of greatness and despair. Strahd continued to play as the music reached a crescendo, and as it did, the music suddenly ceased, as he rose and turned to face the party.
Strahd seemed pleased that the party had indeed arrived, and he invited them to take their seats and help themselves to the food. Keinen noted that Strahd played very well, to which Strahd smiled. Horace asked for just how long Strahd had played, suspicious as he was of their red eyed host, but Strahd simply said that he did not practice overly long, only for a few years at most and these days only played the organ on occasions.