1. Objects

Ironfang

Weapon/Artifact

A war pick forged from a single piece of iron, Ironfang
has a fang-like head inscribed with ancient runes. The
pick is heavy in the hand, but when the wielder swings
the pick in anger, the weapon seems almost weightless.
This weapon is immune to any form of rust, acid, or
corrosion—nothing seems to mark it. Ironfang contains
a spark of Ogremoch, the Prince of Evil Earth.

You gain a +2 bonus to attack and damage rolls you
make with this magic weapon. When you hit with it, the
target takes an extra 1d8 thunder damage.

Earth Mastery. You gain the following benefits while
you hold Ironfang:

• You can speak Terran fluently.
• You have resistance to acid damage.
• You have tremorsense out to a range of 60 feet.
• You can sense the presence of precious metals
and stones within 60 feet of you, but not their
exact location.
• You can cast dominate monster (save DC 17) on an
earth elemental. Once you have done so, Ironfang
can’t be used this way again until the next dawn.

Shatter. Ironfang has 3 charges. You can use your
action to expend 1 charge and cast the 2nd-level version
of shatter (DC 17). Ironfang regains 1d3 expended
charges daily at dawn.

The Rumbling. While inside an earth node, you can
perform a ritual called the Rumbling, using Ironfang to
create a devastation orb of earth (see the devastation orb
description for the time and cost of the ritual). Once you
perform the ritual, Ironfang can’t be used to perform the
ritual again until the next dawn.

Flaw. Ironfang heightens its wielder’s destructive
nature. While attuned to the weapon, you gain the
following flaw: “I like to break things and cause ruin.”