Mules are a cross between a donkey and a horse, and are usually used to haul heavy goods or pull wagons. Like any good pet, the GM should give the mule a little personality. The expression “stubborn as a mule” certainly comes to mind.
Attributes: Agility d4, Smarts d4 (A), Spirit d6, Strength d8, Vigor d8
Skills: Athletics d4, Notice d4
Pace: 6; Parry: 2; Toughness: 8
Edges: —
Special Abilities:
Kick: Str.
Ornery: Mules are contrary creatures. Characters must subtract 1 from their Riding rolls when riding them.
Unknown 2: Mules are stocky creatures usually weighing under 1000 pounds.