Extraterrestrials are descended from a race of people who visited the prime material plane from another, more technologically developed, material plane. These people made their home in the floating ship which they arrived in. That was until the large mothership malfunctioned and forced the visitors to crash land. Amongst the early intelligent races, they were forced by circumstance into working with them in order to ensure their survival in the unfamiliar landscape. Now, though the knowledge that their race originates from another plane is commonplace, the Extraterrestrials reside with the other intelligent life in tandem.
Strange Beings of Another Plane
While they are still humanoid shaped, Extraterrestrials carry some distinct features which makes their alienness to the prime material plane obvious. Their cranium is completely round and is larger than the average humanoid. They have black, shiny almond shaped eyes which are about twice as large as other humanoids, their noses are tiny slits. Their skin is slick and silky. Also, they are generally much thinner than the average humanoid.
Intellectually Superior
Extraterrestrials' brains are much more dense and complex than other humanoid races. Because of this, they are inherently better suited for strenuous mental challenges. They are also quicker to understand things that they are unfamiliar with, which is partly the reason that they were able to survive on this foreign plane.
Race Names
Extraterrestrials often continue to use the traditional names of their ancestors, but sometimes they adopt names more akin to their new home.
Traditional Names: Abvass, Barlo, Dokan, Ee'jak, Gwob, Lo'sal, Mymo, Taknol, Vulber, Werb, Yakloh
Race Traits
Your Extraterrestrial character has certain characteristics in
common with all other Extraterrestrials.
Ability Score Increase. Your Intelligence score increases
by 2.
Age. Extraterrestrials have a lifespan of approximately 200
years and reach maturity at around 10 years old.
Alignment. Extraterrestrials have no predisposition
towards any particular alignment.
Size. Extraterrestrials are between 5 and 7 feet tall and
average about 130 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Star Tracer. Due to your acclimation with stars and
cosmic bodies you are always able to accurately tell, by
looking at the sky, which direction you are traveling at night.
Technologically Minded. If you are not already proficient,
you gain proficiency with the Mechanics skill.
Languages. You can speak, read, and write Common and
Extraterrestrial.
Subraces. Extraterrestrials gain additional ability based
on their pigment.
Orange Pigment
Orange pigmented Extraterrestrials are generally more
influential and charming.
Ability Score Increase. Your Charisma score increases by
1.
Innate Spellcasting. As an Orange Extraterrestrial, you can
innately cast the following spells, ignoring material
components. Your spellcasting ability for these spells is
Charisma (Spell Save DC = 8 + your proficiency bonus + your
Charisma modifier).
Cantrips (known at level 1, can be casted at will): Friends
1st Level Spell (known at level 3, can cast one per long
rest): Charm Person
2nd Level Spell (known at level 5, can cast one per long
rest): Calm Emotions
Limited Telepathy. You have the inherent ability to project
your mind in order to influence the minds of others. You may
telepathically communicate words, sounds, and images to
any creature that you can touch. You must be touching the
target in order to communicate and the target cannot
respond.
Mind Scramble. Once per long rest, you can attempt to
overload a creature's mind with mental static. You can target
a creature that you can see within 30 feet of you, the target
must make a Charisma saving throw (DC = 8 + your
proficiency bonus + your Charisma modifier). On a failed
save, the creature is Stunned until the start of their next turn.
On a successful save, the creature is unaffected. The target
ceases to be stunned if they take damage.