1. Characters

Archibald

The Wizard

Archibald, Ratwater's resident wizard, though few claim to know much about him beyond rumor and occasional necessity.  Residing within a modest squat tower near the southern edge of town, he serves as the primary source for magical identification, spell research, enchantments, and other arcane matters that ordinary craftsmen or priests are ill-equipped to handle.

To the locals, he is simply "the Wizard," an eccentric and highly private scholar who would rather keep books, research, and magical experimentation as his source of company and social interaction.  Rarely seen outside his tower unless specifically required, and when so is usually very brief, awkward, and accompanied by an air of distracted preoccupation.  Travelers often leave conversations with him uncertain whether he is incredibly intelligent, completely detached from reality, or a combination of both.

Despite his strange behavior though, few openly question his capabilities, the occasional display of powerful magic, mysterious nature of his tower, and his apparent depth of knowledge regarding arcane subjects is enough to earn him a reputation as a wizard best treated with caution and respect.  Most assume he is considerably older and more experienced than he first appears, though nobody seems entirely certain how long he has actually lived within Ratwater.

Adventurers occasionally seek him for assistance involving magical artifacts, obscure lore, or unusual arcane phenomena though these meetings leaves those that seek his aid more confused and is often considered an unpredictable experience.  He has a tendency to speak in unfinished thoughts, disappear mid conversation to retrieve books or notes, and provides answers that sound both deeply insightful and quite concerning at the same time.

The tower itself is considered one of Ratwater's stranger landmarks, though outwardly small and unimpressive rumors persist that it's interior is far larger than should be physically possible.  Filled with endless stacks of books, forgotten laboratories, strange artifacts, and magical oddities collected over decades of research.  Though how much of that is true is dependent largely on who is actually telling the story.

Regardless of all things considered, most people of Ratwater are content to leave Archibald to his studies unless they have a very good reason to bother him.

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Title
The Wizard

Type
NPC

Gender
Male

Pronouns
He/Him