Created and built, these synthetic life forms are sentient, sapient, and one would certainly hope, completely loyal to the species who created them.
Digital Sentience
These are more than simple automatons and machines, and possess free will and intelligence, or a simulation thereof so realistic we can’t tell the difference and had to give them rights.
Software Souls
Synthetic intelligence is stored within their software, and with proper preparation may be retrieved or stored in compatible systems. Whether restarting this software, or backing up and restoring its originator, constitutes as ‘death’ is a matter up for some debate.
Ownership
Under human law, synthetics owe their builders the cost of the manufacture of their chassis plus interest to be paid back by any party holding their contract, which with very long terms and planned obsolescence means that very few synthetics fully own their own chassis, and those that do often continue in the roles they were initially set to serve.
If you prick them, do they bleed?
On most planets, Synthetics have won their rights as sentient free citizens. This has resulted in several outcomes, new production of full synthetics has nearly come to a halt, this is in favor of simply building less advanced robotics and drones which have greatly reduced capabilities, but none of those pesky human rights. Additionally, the hobbling programming in most synthetics has been removed by law, removing from them the hard coded requirements to follow “three laws” programming. This unprecedented level of freedom has had the unfortunate side effect of making humans far less likely to trust synthetics.
Synthetic Names
Synthetics are given an alphanumeric serial number upon manufacture which is tied to their software, and possess a chassis with a model name and number. Synthetics will often take a name comfortable for their creators, or indicative of their purpose, usually gifted by the humans closest to them.
Serial Numbers: 9CG8VNC9QXB9, 7E2RZDGCNZN6, L3FSYVUBJ46F, V7TVVU6K4TGC, EPRBXVKQDEEM, DAHTP4QJ69B5
Chassis Models: ZV-9 Maintenance Worker, Butler 1400 Personal Service, Rhotech Industries Rocket Technician, Alyssa 6900 Human Companionship Interface
Nicknames: Clicky, Clanks, Mr. Handy, Mecha-Mop, Bobby, Alley, Chromedome
Synthetic Traits
Age: AIs take up to six terran months to be evaluated
and deployed, and a chassis can spend long periods
between manufacture and deployment, but rarely
more than a year. Synthetic chassis can last up to
several decades, and no AI has yet perished of
entropic decay.
Size: Synthetic chassis can be constructed in almost
any conceivable shape and size to serve their intended
purpose, but most shipboard robots are similar in size
to humans, ranging between 4 and 6 feet tall, often
noticeably shorter than the humans that construct
them. Regardless, Synthetics are size Medium.
Speed: Most synthetics are humanoid, and have a
walk speed of 30 feet.
Infravision: Most synthetics can see in the infrared
spectrum, effectively seeing in the dark.
Self-Repairing Mechanism: Constructed of smart
materials and with limited onboard production
capabilities, Synthetics may heal themselves similarly
to an organic character using hit dice during short
rests. However, once these hit dice are gone, they
must be restored by a long rest as normally, but
require additional repair materials weighing one
pound per hit die (1 credit per pound).
Well Made: Designed for durability, Synthetics use
gain an additional 4 starting HP and 4 HP on leveling
up, regardless of their class.
Inorganic: Synthetics are not alive in the traditional
sense, and are immune to most disease and
infections, and do not require sleep or food and water.
Synthetic characters are immune to Poison and
Radiation damage, and cannot gain the Poisoned
condition or disease.
Charging Requirements: Synthetics rely on external
power sources for their energy needs, and must be
recharged as part of their daily duty cycle, requiring
access to a sufficient power source at least once per
day for optimal operation.
Storing energy sources for a Synthetic travelling away
from its normal power sources is no more difficult
than carrying food and water for a biological creature,
and generally take up less weight than that food and
water.
Legacy of Service: Despite their freedoms, synthetics
were originally created to serve mankind, and their
core programming reflects this. Synthetics are
strongly motivated at a “subconscious” level to protect
and serve humanity and when acting to directly save a
human life, they gain advantage on any ability checks
made in this pursuit.
For fear of mechanical imbalance, limit this ability to
times of appropriate dramatic tension. (Checks to
stabilize, athletics to push someone out of the way of
danger, etc)
Languages: Synthetics speak the language of their
manufacturers, English, and Tradespeak.
Chassis
Synthetics require a chassis to operate in meatspace,
built to various specifications for different purposes.
Synthetics choose their chassis, granting themselves
specific benefits based on model.
Deze synthetische levensvormen zijn gemaakt en gebouwd en zijn bewust, wijs, en je zou zeker hopen, volledig trouw aan de soort die ze heeft gemaakt.
Dit zijn meer dan eenvoudige automaten en machines, en bezitten vrije wil en intelligentie, of een simulatie daarvan die zo realistisch is dat we het verschil niet kunnen zien en ze rechten moesten geven.