Ability Scores

Strength Score Dexterity Score Constitution Score Intelligence Score Wisdom Score Charisma Score
9 9 10 13 16 10
-1 -1 +0 +1 +3 +0
Strength Saving Throw
Dexterity Saving Throw
Constitution Saving Throw
Intelligence Saving Throw
Wisdom Saving Throw
Charisma Saving Throw
Proficient? (* for proficiency)
         * *
-1 -1 +0
+1
+5
+2

 

AC Initiative
Walking Speed
Temporary HP Max HP Hit Dice and Size Proficiency Bonus
15 -1 10m 0 8 1d8 +2

 

Skills

Proficient?

Other Bonuses? Highest Total Modifier
Skill Used With
Untrained?
    -1 Acrobatics Dexterity Yes
    +3 Animal Handling Wisdom or Charisma Yes
Yes   +3 Arcana Intelligence No
    +0 Athletics Strength or Constitution Yes
    - Craft (X) Intelligence No
    +1 Deception Intelligence or Charisma Yes
Yes Expertise +7 Divina Intelligence or Wisdom No
Yes   +5 Insight Wisdom Yes
    +0 Intimidation Charisma Yes
    +1 Investigation Intelligence Yes
    - Alchemy (Knowledge) Intelligence No
    - Engineering (Knowledge) Intelligence No
    +1 Geography (Knowledge) Intelligence Yes
Yes   +3 History (Knowledge) Intelligence Yes
    +1 Legend (Knowledge) Intelligence Yes
    +1 Medicine (Knowledge) Intelligence Yes
    +1 Nature (Knowledge) Intelligence Yes
    - Nobility (Knowledge) Intelligence No
Yes   +3 Planes (Knowledge) Intelligence No
    +1 Religion (Knowledge) Intelligence Yes
    +3 Martial Intelligence or Wisdom Yes
Yes   +5 Perception Wisdom Yes
    +0 Performance Strength, Dexterity, or Charisma Yes
    +0 Persuasion Charisma Yes
    - Prima Wisdom No
    -1 Sleight of Hand Dexterity Yes
    -1 Stealth Dexterity Yes
    +3 Survival Intelligence or Wisdom Yes
    +3 Vehicles, Land Wisdom Yes
    +0 Vehicles, Sea Wisdom No

 

Other Proficiencies

Name Benefit
   

 

Languages

Language Fluency
East Midlander Full
South Midland 1/2
Unangen 1/2
Celestial 3/4

 

Attunement Slots

In Use Maximum
  1

 

Inventory

Name Amount
Staff 1
Scale Mail 1
Light Crossbow 1
Explorers Pack 1
Shield 1
Holy Symbol(Green Gem Engraved with the design of an eye) 1
Scroll Stuffed with Field Research 1
A Winter Blanket 1
A Set of Common Clothes 1
Currency
Cast (CA) (Desol) 0
Haler (HA) (Desol Midlands) 0
Basker Piece (BP) (Desol Midlands) 0
Palus (PA) (Desol Midlands) 0
Electrum Piece (EP) (Adrovia) 0
Mundane Items
 
Magical Items
 
Equipped Items
 

 

Culture Abilities & Boons

Culture: Unangen
Ability Name Ability Description

Basic Magic

Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn one cantrip of your choice from that class's spell list.

Your spellcasting ability for this spell depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.

Minor Magic

Choose a class: bard, cleric, druid, paladin, ranger, sorcerer, warlock, or wizard. You learn one 1st level spell of your choice from that class's spell list. You may cast this spell once, and gain the ability to do so again when you finish a long rest.

Your spellcasting ability for this spell depends on the class you chose: Charisma for bard, paladin, sorcerer, or warlock; Wisdom for cleric druid, or ranger; or Intelligence for wizard.

Inherent Arcana

You have proficiency in the Arcana skill.

 

Class Abilities & Boons

Class/Level: Cleric 1 Ability Name Ability Description
Light Armor Proficiency Proficiency with Light Armor
Medium Armor Proficiency Proficiency with Medium Armor
Skill Proficiency x2 Choose a skill to be proficient in
Shield Proficiency Proficient in shield-wielding
Weapon Proficiency Proficient in a weapon of your choice (Light Crossbow, Staff)
Time Domain Cleric 1: Prescience At 1st level, you are immune to being surprised and may act during surprise rounds.
Time Domain Cleric 1: Bodily Stasis

Starting at 1st level, your body is less affected by the flow of time. For every number of years equal to your proficiency bonus that pass, you age only 1 year.

 

Other Boons

Boon Points Remaining = 0 Boon Point Maximum = 4
Boon Name/Cost Benefit
Hermit/Free You gain proficiency with one Knowledge skill of your choice(Planes), and your choice of Arcana, Divina*, or Prima
Eidetic Memory/3

You always know which way is north.

You always know the number of hours left before the next sunrise or sunset.

You can accurately recall anything you have seen or heard within the past month.

You know the exact day, month, and year it currently is at all times.

You have advantage on saving throws against memory-altering magic.

You have advantage on Survival skill checks to avoid becoming lost.

Skill Proficiency/1 Insight
   

 

Spellcasting

Cantrips
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Spells Known/Prepared
Guidance Feather Fall*                
Light Longstrider*                
Spare the Dying                  
Spell Slots
- 2 - - - - - - - -

 

Other Notes and Features