Source: Book of Spirits p137
Spirits rely on their Influences for only a small facet of their power — they also have potent magical gifts called Numina (“Numen,” singular). A comprehensive list of Numina follows, though you may well choose to come up with some of your own. Spirits may have Numina that duplicate other supernatural powers from World of Darkness books — many of the Numina from the core rulebook, though designed for ghosts, would well work for spirits. For example, spirits tied to electricity or telecommunication devices might have the Magnetic Disruption Numen (see the World of Darkness Rulebook, p. 211).
Most Numina are designed to cover a wide variety of effects. As such, the specific rules governing Numina tend to be as abstract as spirits themselves; the Numina don’t have expansive write ups for this reason. The Storyteller should spend time defining just how they function, which may give them certain advantages and limitations not listed below. What follows are some general guidelines that Storytellers may use when detailing a spirit’s Numen and adjudicating the effects. Remember, when assigning spirits Numina, realize that they vary widely in power.
Source: Mage: the Awakening p321
Spirits have access to powers above and beyond their Influences. These powers are called Numina (singular is “Numen”). A few sample Numina are listed here.