1. Notes

The Spiritual Hierarchy

Rules

Source: MtAw core book p317

Spirits are classified into rankings based on their type and power. A low-level spirit (rank 1) might be simple, perhaps the guardian of a mushroom field or the spirit of a hearth, while a minor god (rank 5) might have vast powers over his purview, whether he is a god of fire, love or writing.

Atlantean mages devised a ranking system, allegedly based on the rough hierarchy the spirits themselves seemed to recognize.

Modern mages use this system, but with titles developed during the 19th century.

Source: MtAw core book p317 & Book of Spirits 131

Rank†

Class of Spirit / Descriptor

Trait Limits*

Attribute Dots

Maximum Essence

Numina

1

Squire or page / Weak

5 dots

5-8

10

1-3

2

Knight / Minor

7 dots

9-14

15

3-5

3

Baron/Baroness / Major

9 dots

15-25

20

5-7

4

Count/Countess / Greater

12 dots

26-35

25

7-9

5

Marquess/Marchioness (minor god) / Superior

15 dots

36-45

50

9-11

6

Prince/Princess (lesser god)

**

**

**

7

Duke/Duchess (greater god)

**

**

**

8

King/Queen (the planets)

**

**

**

9

Emperor/Empress (the Platonic forms)

**

**

**

10

Beyond manifest conception (the Unmoved Mover, Ain Soph)

**

**

**

† Each dot levies a –1 modifier on attempts to forcibly bind that spirit.

* These represent permanent dots, not temporarily boosted traits.

** Spirits above rank 5 don’t need traits. They are, for all intents and purposes, godlike beings.