1. Notes

1 - Introduction

Rules

Magic is something everybody dreams of but nobody seems to possess. The power to conjure something from nothing, to change a man into a toad, to curse one’s enemies and their progeny, to call down lightning from the sky and lay waste to a city — all powers claimed by wizards in myth, legend and epic fantasy tales. We are drawn to these tales, however, not just because of the power displayed in them. Wizards present a different kind of allure: the desire for power tempered with wisdom. Demons and monsters have powers, but great limitations and curses, too. Mages have the power of knowing when and how to use power. While this can be a limitation, it is a self-imposed one, betokening a discipline rare in this world.
Mage: The Awakening is game about these kinds of mages, and the trials and temptations they face on the path of discipline and enlightenment. The allure of power constantly threatens to draw them from the path, away from wisdom. A mage is someone who has Awakened, whose soul has been freed of an ancient curse afflicting mortals. Most people’s souls are asleep, unaware of the raw power they can tap to remake their world. The truth has been hidden from them many lifetimes ago; all they know is a lie. Mages can see through the lie and enact humanity’s birthright: Magic.