Geography
Ingvor has risen from the very battlefield upon which old tribes struck a truce and created the Order of the Silence. The city stands in the Bloodied Tundra, a massive span of sharp rocks and snow mounds, that hugs the mountain of Sozh.
Ingvor is protected by stone windshields that keep the city safe during snowy winds and blizzards.
There are plenty of ancient castles and stone houses that managed to survive weather and destruction of war.
Infrastructure and society
In such harsh conditions, citizens of Ingvor know they must work together to keep everyone safe and nourished. Communal livings are common, and neighbourhoods would often hold multiple tight-knit families. One can often find large halls where families would congregate not only for dinners, but various entertaining activities. Feasts are common as are various holidays.
People with enough coin to afford a more private living are mostly either guests to the city or magically gifted people. Magic is not a common occurence to this area and thus wizards and witches often find a well-paid position to help improve the city or offer useful enchantments.
Trade and Craft
With the lack of magical sources, Ingvor relies heavily on mining, weapon and armor smithing and lend of force to earn coin. Gold, silver and platinum can be found in plenty all across Teomir; orders to build mines are issued from the Order of the Silence and are owned by community.
Ingvor, as the largest part of Teomir, also trains good warriors, and they are often lent to organizations or private persons for a good price.
In addition, fine weapons and armor is shipped from Teomir to trade across the continents.