The high walls and imposing stonework of Tyr’s former temple mark it as a timeless bastion of duty and honor. The great temple stands atop a seaside bluff, challenging all threats from the Sea of Swords or inland Faerûn. It was directly across the Sleeping Dragon Bridge from Castle Never.
When Lord Neverember set his sights on the city, he chose the Hall of Justice as his base of operations
for its practical value (the cataclysm left it almost untouched) and its emotional significance to the
people of Neverwinter. The city had long served Tyr, the god of justice, and even after the deity fell nearly
a hundred years ago, the residents refused to convert the temple to worship of another god.
Before the Ruining of 1451 DR, the Hall of Justice was located in the City Core, and after the rebuilding efforts of the late years of the 1470s DR decade, it was located in the Protector's Enclave.
Lord's Residence
Lord Neverember issues edicts from here which seems more like a throne room, coordinates the activities of his followers, and (when he can spare the time) holds audience with the impoverished citizens of the city. However, he has no facility for dispensing justice, and he thinks it would be politically foolish to portray himself as the city’s magistrate. Thus, he has delegated that role to Soman Galt, whom he has appointed mayor of Neverwinter. The dwarf listens wearily to supplicant after supplicant, offering grudging mediation and taking the blame for Neverember’s policies. Meanwhile, the lord enhances his image as the charismatic champion who does not stoop to petty politics.