Amulet of Prismatic Light
Difficulty: Varying
Minor
Name: Amulet of Prismatic Light
Casting Time: 1 action
Duration: 1 minute
Yield: 1 Amulet (1 use each)
This dangerous amulet shines in a vibrant array of colors. You throw this amulet up to a range of 30 feet and it shatters on the target in a flash of brilliant light. Afterward, the amulet disintegrates.
Novice: Basic Amulet of Prismatic Light On a successful thrown attack, the target is affected by the Chromatic Orb spell suffering 2d8 damage.
Intermediate: Greater Amulet of Prismatic Light On a successful thrown attack, the target is affected by the Chromatic Orb spell suffering 3d8 damage.
Advanced: Exceptional Amulet of Prismatic Light On a successful thrown attack, the target is affected by the Chromatic Orb spell suffering 4d8 damage.
Master: Superior Amulet of Prismatic Light On a successful thrown attack, the target is affected by the Chromatic Orb spell suffering 5d8 damage.
Grand Master: Supreme Amulet of Prismatic Light On a successful thrown attack, the target is affected by the Chromatic Orb spell suffering 6d8 damage.
Major
Name: Necklace of Prismatic Light
Casting Time: 1 action
Duration: Instant
Yield: 1 Necklace (1 use each)
Spell Slot Cost: Varies
This dangerous necklace shines in a vibrant array of colors. You hurl this necklace up to a range of 30 feet and it smashes against the target in a flash of brilliant light. Afterward, the necklace disintegrates. Novice: Basic Necklace of Prismatic Light On a successful thrown attack, the target is affected by the Chromatic Orb spell suffering 3d8 damage. Creation of this potion consumes a 1st level Spell Slot. Intermediate: Greater Necklace of Prismatic Light On a successful thrown attack, the target is affected by the Chromatic Orb spell suffering 4d8 damage. Creation of this potion consumes a 1st level Spell Slot.
Advanced: Exceptional Necklace of Prismatic Light On a successful thrown attack, the target is affected by the Chromatic Orb spell suffering 5d8 damage. Creation of this potion consumes a 1st level Spell Slot. Master: Superior Necklace of Prismatic Light On a successful thrown attack, the target is affected by the Chromatic Orb spell suffering 6d8 damage. Creation of this potion consumes a 1st level Spell Slot. Grand Master: Supreme Necklace of Prismatic Light On a successful thrown attack, the target is affected by the Chromatic Orb spell suffering 6d8 damage. Creation of this potion consumes a 1st level Spell Slot.
Bottled Disguise
Difficulty: Master
Minor
Name: Bottled Disguise
Casting Time: 1 action or 1 bonus action.
Duration: 1 hour
Yield: 1 Bottle (1 use each)
After drinking this potion, your body begins to twist and writhe. You immediately gain the effects of the Disguise Self spell.
Major
Name: Bottled Shape
Casting Time: 1 action or bonus action
Duration: 1 hour
Yield: 1 Bottle (1 use each)
Spell Slot Cost: 4th level
After drinking this potion, your body begins to shudder and crackle. You transform into a beast of DC 3 or below. Follow the rules of the druid's Wild Shape for this effect. You do not have swimming or flying limitations, but you cannot intentionally leave the animal form. You may not use this potion more than one time in a day.
Bottled Fingers
Difficulty: Novice
Minor
Name: Bottled Fingers
Casting Time: 1 action
Duration: 1 minute
Yield: 1 Bottle (1 use each)
After drinking this potion, your stomach feels full and gassy. You belch out a puff of mist that forms into a set of loosely connected, semi-phantasmal fingers. You immediately gain the effects of the Mage Hand spell.
Major
Name: Phantom Fingers
Casting Time: 1 action
Duration: 1 hour
Yield: 1 Bottle (1 use each)
Spell Slot Cost: 1st level
After drinking this potion, your stomach feels full and gassy. You contain the belch by reflex as mist pours out of your nasal cavities. Only you can see the mist collects together to form a set of loosely connected, invisible fingers. You immediately gain the effects of the Mage Hand spell with Legerdemain invisibility. You may not use this potion more than one time in a day.
Bottled Fire Lights
Difficulty: Intermediate
Minor
Name: Bottled Fire Lights
Casting Time: 1 action
Duration: 1 minute
Yield: 1 Bottle (1 use each)
After drinking this potion, you feel a warmth spread through your body and move towards your hands. You raise your hands out as wisps of dim light flutter off the tips of your fingers like butterflies. You immediately gain the effects of the Dancing Lights spell without requiring concentration.
Major
Name: Potion of Angry Flames
Casting Time: 1 action
Duration: Instant
Yield: 1 Bottle (1 use each)
Spell Slot Cost: 1st level
After drinking this potion, you feel a burning heat coursing through your body, building into your hands. You raise your hands out as streaks of fire extend from your fingertips. You immediately cast Burning Hands as a 1st level spell. The save DC is 13.
Bottled Insults
Difficulty: Intermediate
Minor
Name: Bottled Insults
Casting Time: 1 action
Duration: Instant
Yield: 1 Bottle (1 use each)
After drinking this potion, your tongue feels sharp and lithe. You target an enemy and unleash a torrent of insults and vulgarity. You immediately cast Vicious Mockery using 2d4 as the damage for a failed save and have disadvantage on the next attack roll it makes before the end of its next turn.. The save DC is 13.
Major
Name: Bottle of Great Insults
Casting Time: 1 action
Duration: 1 hour
Yield: 1 Bottle (1 use each)
Spell Slot Cost: 1st level
After drinking this potion, your tongue feels hot and your temper flares. You target an enemy and unleash insults so vile that the target is compelled to react. You immediately cast Compelled Duel without requiring concentration. The save DC is 13.
Bottled Minion
Difficulty: Grand Master
Minor
Name: Bottled Minion
Casting Time: 1 action
Duration: 1 hour
Yield: 1 Bottle (1 use each)
After drinking this potion, you vomit a colorless, amorphous blob of element. You summon elementals in unoccupied spaces you can see within range. You choose one of the following options to appear:
- One elemental of difficulty class 1 or lower
- Two elementals of difficulty class 1/2 or lower
- Four elementals of difficulty class 1/4 or lower
Major
Name: Bottled Elemental
Casting Time: 1 action
Duration: 1 hour
Yield: 1 Bottle (1 use each)
Spell Slot Cost: 5th level
After drinking this potion, you painfully wretch and hack for 30 seconds to expel a large colorless, amorphous mass of element. An elemental of CR6 or lower appears in an unoccupied space you can see within range. The unstable elemental has 80 hit points but does not require concentration. Follow the rules of the Conjure Elemental spell.
Bracelet of Burning Unity
Difficulty: Novice
Minor
Name: Bracelet of Burning Unity
Casting Time: 1 action
Duration: 1 hour
Yield: 1 Bracelet (1 use each)
When you activate this bracelet, you feel a warm, cinnamon-like presence connect with you. You cast the Control Flames cantrip using this potion. Afterward, this bracelet disintegrates.
Major
Name: Wisp of Fire
Casting Time: 1 action
Duration: 1 hour
Yield: 1 Bracelet (1 use each)
Spell Slot Cost: 1st level
When you activate this bracelet, you feel a hot ember of presence connect with you. A wisp floats up and out of the fire and begins to circle your head. Afterward, this bracelet disintegrates. For the duration of the potion, you use a reaction to cast Hellish Rebuke as a 1st level spell. You may not use another Wisp of Fire until after a long rest.
Bracelet of Earthen Unity
Difficulty: Novice
Minor
Name: Bracelet of Earthen Unity
Casting Time: 1 action
Duration: 1 hour
Yield: 1 Bracelet (1 use each)
When you activate this bracelet, you feel an earthy, solid presence connect with you. You cast the Mold Earth cantrip using this potion. Afterward, this bracelet disintegrates.
Major
Name: Bracelet of Tremors
Casting Time: 1 action
Duration: Instant
Yield: 1 Bracelet (1 use each)
Spell Slot Cost: 1st level
When you activate this bracelet, you feel an angry, vibrating wrath take hold inside you. The ground rumbles and shakes as the potion hits the earth. Afterward, this bracelet disintegrates. You cast the Earth Tremor as a 1st level spell using this item. You may not use another Bracelet of Tremors until after a long rest.
Bracelet of Gusting Unity
Difficulty: Novice
Minor
Name: Bracelet of Gusting Unity
Casting Time: 1 action
Duration: Instant
Yield: 1 Bracelet (1 use each)
When you activate this bracelet, you feel a white, feathery presence connect with you. You cast the Gust cantrip using this potion. Afterward, this bracelet disintegrates.
Major
Name: Bracelet of Turbulence
Casting Time: 1 action
Duration: 1 Minute
Yield: 1 Bracelet (1 use each)
Spell Slot Cost: 1st level
When you activate this bracelet, you feel a screaming, whirling rage take root within you. The air bursts into a torrent of movement. Afterward, this bracelet disintegrates. You cast Gust of Wind as a 1st level spell using this item. You may not use another Bracelet of Turbulence until after a long rest.
Bracelet of Watery Unity
Difficulty: Novice
Minor
Name: Bracelet of Watery Unity
Casting Time: 1 action
Duration: 1 hour
Yield: 1 Bracelet (1 use each)
When you activate this bracelet, you feel a cool, blue presence connect with you. You cast the Shape Water cantrip using this potion. Afterward, this bracelet disintegrates.
Major
Name: Bracelet of Icy Embrace
Casting Time: 1 action
Duration: 1 hour
Yield: 1 Bracelet (1 use each)
Spell Slot Cost: 1st level
When you activate this bracelet, you feel an icy, white presence connect with you. Misty water swirls up and clings to your body as you begin to frost over. You cast the Armor of Agathys as a 1st level spell using this item. Afterward, this bracelet disintegrates. You may not use another Bracelet of Icy Embrace until after a long rest.
Drops of Healing
Difficulty: Novice
Minor
Name: Drops of Healing
Casting Time: 1 bonus action
Duration: Immediately
Yield: 1 Vial (1 use each)
The red liquid in this vial glimmers in the light. When drinking this vial, you regain 1d4+1 hit points.
Major
Name: Potion of Healing
Casting Time: 1 action
Duration: Immediately
Yield: 1 Bottle (1 use each)
Spell Slot Cost: 1st level
The red liquid in this bottle glimmers in the light. When drinking this vial, you regain 2d4+2 hit points.
Dust of Disappearance
Difficulty: Master
Minor
Name: Dust of Dryness
Casting Time: 1 action
Duration: Indefinite
Yield: 1 Jar (1 use each)
A jar of dust is all that's left when you make a dehydrated potion of water. Refer to page 166 in the Dungeon Master's Guide for rules on Dust of Dryness.
Major
Name: Dust of Disappearance
Casting Time: 1 action
Duration: 1 minute
Yield: 1 Jar (1 use each)
Spell Slot Cost: 4th level
When concentrating and dehydrating an invisibility potion, what you are left with is a jar of fine dusty sand. Refer to page 166 in the Dungeon Master's Guide for rules on Dust of Disappearance.
Dust of Night
Difficulty: Advanced
Minor
Name: Dust of Night
Casting Time: 1 action
Duration: 1 minute
Yield: 1 Pouch (1 use each)
This small, heavy pouch may be thrown up to a range of 30 feet where it bursts open on a target area, object, or creature. When this pouch is damaged or opened, inky blackness spills forth swallowing the light and pitching everything into darkness. You cast the Darkness spell without using concentration. It lasts 1 minute or until a spell or ability disables it.
Major
Name: Blanket of Night
Casting Time: 1 action or bonus action
Duration: 1 hour
Yield: 1 Sack (1 use each)
Spell Slot Cost: 3rd level
This hefty sack may be thrown up to a range of 20 feet where it bursts open on a target area, object, or creature. When this sack is damaged or opened, concentrated darkness specked with starry light spews forth. It wraps around each creature in a 10 foot square. Each creature caught in the spell suffers from the Blindness spell. The save DC is 14.
Exceptional Drops of Healing
Difficulty: Advanced
Minor
Name: Exceptional Drops of Healing
Casting Time: 1 bonus action
Duration: Immediately
Yield: 1 Vial (1 use each)
The red liquid in this vial glimmers in the light. When drinking this vial, you regain 3d4+3 hit points.
Major
Name: Exceptional Potion of Healing
Casting Time: 1 action
Duration: Immediately
Yield: 1 Bottle (1 use each)
Spell Slot Cost: 3rd level
The red liquid in this bottle glimmers in the light. When drinking this vial, you regain 6d4+6 hit points.
Greater Drops of Healing
Difficulty: Intermediate
Minor
Name: Greater Drops of Healing
Casting Time: 1 bonus action
Duration: Immediately
Yield: 1 Vial (1 use each)
The red liquid in this vial glimmers in the light. When drinking this vial, you regain 2d4+2 hit points.
Major
Name: Greater Potion of Healing
Casting Time: 1 action
Duration: Immediately
Yield: 1 Bottle (1 use each)
Spell Slot Cost: 2nd level
The red liquid in this bottle glimmers in the light. When drinking this vial, you regain 4d4+4 hit points.
Potion of Claws
Difficulty: Advanced
Minor
Name: Potion of Claws
Casting Time: 1 action or 1 bonus action
Duration: 1 minute
Yield: 1 Bottle (1 use each)
Your hands twist and gnarl as long claws extend out of the ends of your fingers. For the duration of the potion your unarmed strikes do 1d6 slashing damage. You may also make an unarmed strike during your bonus action. You may not use this potion more than one time between rests.
Major
Name: Potion of Teeth
Casting Time: 1 action or 1 bonus action
Duration: 1 minute
Yield: 1 Bottle (1 use each)
Spell Slot Cost: 3rd level
Your jaw distorts and extends as your teeth grow long, pointed, and exceptionally sharp. For the duration of the potion you perform a bite attack causing 1d6 piercing damage and grapple the target. You may not use this potion more than one time between rests.
Potion of Displacement
Difficulty: Advanced
Minor
Name: Potion of Displacement
Casting Time: 1 bonus action
Duration: Instant
Yield: 1 Bottle (1 use each)
After drinking this potion, a silver mist swirls and surrounds your body, and you teleport up to 60 feet away to an unoccupied space that you can see.
Major
Name: Potion of Invisibility
Casting Time: 1 action or 1 bonus action
Duration: 1 hour
Yield: 1 Bottle (1 use each)
Spell Slot Cost: 3rd level
After drinking this potion, white mist swirls around your body and envelops you. As the mist vanishes, you vanish alongside it and become invisible. The effect ends when you attack or cast a spell.
Potion of Friendship
Difficulty: Intermediate
Minor
Name: Potion of Friendship
Casting Time: 1 action
Duration: 1 minute
Yield: 1 Bottle (1 use each)
After drinking this cinnamon and ginger flavored potion, your tongue feels quickened. You immediately cast the Friends cantrip on yourself.
Major
Name: Potion of Command
Casting Time: 1 action
Duration: 1 hour
Yield: 1 Bottle (1 use each)
Spell Slot Cost: 1st level
After drinking this sour cider and spice flavored potion, your throat burns and your voice rings out with authority. You immediately cast Command as a 1st level spell at a creature you can see within 60 feet. The save DC is 13.
Potion of Greater Invisibility
Difficulty: Grandmaster
Minor
Name: Potion of Greater Invisibility
Casting Time: 1 action
Duration: 1 minute
Yield: 1 Bottle (1 use each)
After drinking this pale gray potion, the world begins to desaturate around you as you disappear into your surroundings. You are invisible until the spend ends. Anything you are carrying or wearing is invisible as long as you are still carrying or wearing it. If you have blindsight, darkvision, or truesight, it is lost for the duration.
Major
Name: Potion of Greater Visibility
Casting Time: 1 action Duration: 1 hour
Yield: 1 Bottle (1 use each)
Spell Slot Cost: 5th level
After drinking this vibrantly colored, swirling potion, the world begins to saturate as colors brighten and deepen. For the duration of the spell, you gain truesight, notice secret doors hidden by magic, and can see into the Ethereal plane, all out to a range of 120 feet. Using this potion breaks invisibility.
Potion of Height
Difficulty: Intermediate
Minor
Name: Potion of Height
Casting Time: 1 action
Duration: 1 hour
Yield: 1 Bottle (1 use each)
After drinking this pale yellow, yeasty potion, your body begins to lengthen, stretch, and grow thinner. While your weight is unchanged, your height is increased by 4d12 inches for the duration. Your size is one size larger.
Major
Name: Potion of Growth
Casting Time: 1 action
Duration: 1 hour
Yield: 1 Bottle (1 use each)
Spell Slot Cost: 2nd level
After drinking this bubbling, frothy drink, you feel a weight settle in your stomach. That weight rushes forth into your limbs as they grow and get heavier. You gain the “enlarge” effect of the Enlarge/Reduce spell.
Potion of Levitation
Difficulty: Master
Minor
Name: Potion of Levitation
Casting Time: 1 action or 1 bonus action
Duration: 1 hour
Yield: 1 Bottle (1 use each)
After drinking this potion, your body becomes light and airy. You feel as if you can walk on air. You gain the effects of the Levitate spell.
Major
Name: Potion of Flying
Casting Time: 1 action
Duration: 1 hour
Yield: 1 Bottle (1 use each)
Spell Slot Cost: 4th level
After drinking this potion, your body begins to float off the ground. You feel as if you can surge through the air. You gain the effects of the Fly spell.
Potion of Meditation
Difficulty: Intermediate
Minor
Name: Potion of Meditation
Casting Time: 1 action
Duration: 48 hours
Yield: 1 Bottle (1 use each)
After drinking this dark brown, coffee flavored potion, your inner reservoir of energy rejuvenates and feels boundless. For the duration of the potion you can enter a 4 hour trance instead of undergoing a long rest. After completing the trance, you gain the same benefits as if you had a long rest.
Major
Name: Potion of the Patient Climber
Casting Time: 1 action
Duration: 24 hours
Yield: 1 Bottle (1 use each)
Spell Slot Cost: 2nd level
After drinking this thick, earthy and dark brown potion, you feel an innate connection to the walls and ceiling around you. For the duration of the potion, you can climb along walls and the ceiling at your movement speed.
Potion of Resilience
Difficulty: Advanced
Minor
Name: Potion of Resilience
Casting Time: 1 action
Duration: 1 hour
Yield: 1 Bottle (1 use each)
As you drink this potion, your skin toughens and becomes scaly. For the duration of the spell, you gain 1 AC.
Major
Name: Bottled Armor
Casting Time: 1 action
Duration: 8 hours
Yield: 1 Bottle (1 use each)
Spell Slot Cost: 3rd level
After drinking this potion, a faint magical barrier develops around you. You gain the effects of the Mage Armor spell for the duration.
Potion of the Halfling's Luck
Difficulty: Master
Minor
Name: Potion of the Halfling's Luck
Casting Time: 1 action
Duration: 2 hours
Yield: 1 Bottle (1 use each)
As you drink this potion, you feel as the day is going well and sunshine is right around the corner. For the duration, when you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Major
Name: Potion of Divination
Casting Time: 1 action
Duration: 24 hours
Yield: 1 Bottle (1 use each)
Spell Slot Cost: 4th level
After drinking this potion, roll two d20s and record the numbers rolled. You can replace any attack, saving throw, or ability check made by you or a creature you can see with one of these dice. Each die may only be used once.
Water of the Handyman
Difficulty: Grandmaster
Minor
Name: Potion of the Handyman
Casting Time: 1 action
Duration: Instantaneous
Yield: 1 Bottle (1 use each)
This musky, sour liquid must be poured onto raw materials. You cast the Fabricate spell using the affected materials.
Major
Name: Water of Animation
Casting Time: 1 action
Duration: 1 minute
Yield: 1 Bottle (1 use each)
Spell Slot Cost: 5th level
This bitter, salty liquid must be poured onto an object. You cast the Animate Objects spell using the affected object.
Potion of the Lowly Hero
Difficulty: Advanced
Minor
Name: Potion of the Lowly Hero
Casting Time: 1 action
Duration: 1 minute
Yield: 1 Bottle (1 use each)
After drinking this potion, a small fire of courage fills your heart. You gain 5 temporary hit points, and when you make an attack roll, you add +1 to your roll.
Major
Name: Potion of Greater Hero
Casting Time: 1 action or 1 bonus action
Duration: 1 hour
Yield: 1 Bottle (1 use each)
Spell Slot Cost: 3rd level
After drinking this potion, a bonfire of courage engulfs your heart. You gain 10 temporary hit points and are under the Bless spell for the duration.
Potion of the Savage
Difficulty: Master
Minor
Name: Potion of the Savage
Casting Time: 1 action or 1 bonus action
Duration: 1 hour
Yield: 1 Bottle (1 use each)
As you drink this potion, your heart speeds up and adrenalin begins to flood your system. For the duration, when you make a critical attack on an attack roll, you may add an additional die to the weapon damage.
Major
Name: Potion of Fury
Casting Time: 1 action
Duration: 1 minute
Yield: 1 Bottle (1 use each)
Spell Slot Cost: 3rd level
As you drink this potion, time seems to slow down for you, and blood lust flows through your veins. For the duration, you are under the effects of the Haste spell.
Potion of Wyrmling's Breath
Difficulty: Varying
Minor
Name: Potion of Wyrmling's Breath
Casting Time: 1 action
Duration: 1 minute
Yield: 1 Bottle (1 use each)
After drinking this potion, you feel a pressure building in your stomach. The next time you open your mouth, a gout of destructive energy comes rushing out. Choose acid, cold, fire, lightning, or poison. When you use this breath weapon, each creature in the area of the exhalation must make a saving throw. The DC is equal to 10+ your proficiency bonus. A successful save takes half damage. Dex saving throw for attack.
Novice: Basic Potion of Wyrmling's Breath Targets caught in the breath attack that fail the required saving throw suffer 2d6 damage.
Intermediate: Greater Potion of Wyrmling's Breath. Targets caught in the breath attack that fail the required saving throw suffer 3d6 damage.
Advanced: Exceptional Potion of Wyrmling's Breath Targets caught in the breath attack that fail the required saving throw suffer 4d6 damage.
Master: Superior Potion of Wyrmling's Breath Targets caught in the breath attack that fail the required saving throw suffer 5d6 damage.
Grand Master: Supreme Potion of Wyrmling's Breath. Targets caught in the breath attack that fail the required saving throw suffer 6d6 damage.
Major
Name: Potion of Dragon's Breath
Casting Time: 1 action
Duration: Instant
Yield: 1 Jar (1 use each)
Spell Slot Cost: Varies
After drinking this potion, you feel a pressure building in your stomach. The next time you open your mouth, a gout of destructive energy comes rushing out. Choose acid, cold, fire, lightning, or poison. When you use this breath weapon, each creature in the area of the exhalation must make a saving throw. The DC is equal to 10+ your proficiency bonus. A successful save takes half damage. Dex Saving throw
Novice: Basic Potion of Dragon's Breath Targets caught in the breath attack that fail the required saving throw suffer 3d6 damage.
Intermediate: Greater Potion of Dragon's Breath. Targets caught in the breath attack that fail the required saving throw suffer 4d6 damage.
Advanced: Exceptional Potion of Dragon's Breath Targets caught in the breath attack that fail the required saving throw suffer 5d6 damage.
Master: Superior Potion of Dragon's Breath Targets caught in the breath attack that fail the required saving throw suffer 6d6 damage.
Grand Master: Supreme Potion of Dragon's Breath. Targets caught in the breath attack that fail the required saving throw suffer 7d6 damage.
Sack of Stench
Difficulty: Grand Master
Minor
Name: Sack of Stench
Casting Time: 1 action
Duration: 1 minute
Yield: 1 Bottle (1 use each)
This air tight sack may be thrown up to a range of 30 feet where it bursts on a target area or creature. When this sack is broken or opened, noxious, yellow gas begins to spew forth in a 20-foot radius. You cast the Stinking Cloud spell without using concentration. The save DC is 16. It lasts 1 minute or until a spell or ability disables it.
Major
Name: Giant Gas
Casting Time: 1 action
Duration: 1 hour
Yield: 1 Bottle (1 use each)
Spell Slot Cost: 5th level
After you drink this potion, your intestines wretch and writhe. A pressure builds in your stomach before releasing in a torrent of noxious wind. A line 60 feet long and 10 feet wide of strong stinking wind blasts forth from you in a direction you choose. After the initial burst, a noxious lingering cloud spreads out in a 20-foot radius on a point of your choice along the line of the blast. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line and then knocked prone. On a successful save, the creature is knocked back 10 feet. As the blast ends, the creature suffers the effect of the Stinking Cloud spell until it exits the cloud. The save DC is 16. It lasts 1 minute or until a spell or ability disables it.
Superior Drops of Healing
Difficulty: Master
Minor
Name: Superior Drops of Healing
Casting Time: 1 bonus action
Duration: Immediately
Yield: 1 Vial (1 use each)
The red liquid in this vial glimmers in the light. When drinking this vial, you regain 4d4+4 hit points.
Major
Name: Superior Potion of Healing
Casting Time: 1 action
Duration: Immediately
Yield: 1 Bottle (1 use each)
Spell Slot Cost: 2nd level
The red liquid in this bottle glimmers in the light. When drinking this vial, you regain 8d4+8 hit points.
Supreme Drops of Healing
Difficulty: Master
Minor
Name: Supreme Drops of Healing
Casting Time: 1 bonus action
Duration: Immediately
Yield: 1 Vial (1 use each)
The red liquid in this vial glimmers in the light. When drinking this vial, you regain 5d4+5 hit points.
Major
Name: Supreme Potion of Healing
Casting Time: 1 action
Duration: Immediately
Yield: 1 Bottle (1 use each)
Spell Slot Cost: 2nd level
The red liquid in this bottle glimmers in the light. When drinking this vial, you regain 9d4+9 hit points.