1. Notes

Poison Descriptions

Crafting Homebrew
Acid Coat
Casting Time:1 action
Duration: 1 minute
Type: Injury or Contact
You coat your weapon with a thick, bright yellow oil. The weapon hisses as the smell of ammonia steams off of it. The oil is safe to use on non-magic weapons.
Novice: Basic Acid Coat
When an attack is successful, the target must succeed a DC11 Constitution saving throw or suffer 2d4 acid damage.
Intermediate: Greater Acid Coat
Req: Basic Acid Coat recipe
When an attack is successful, the target must make a DC13 Constitution saving throw. It suffers 3d4 acid damage on a failed save, or half as much on a successful one.
Advanced: Exceptional Acid Coat
Req: Greater Acid Coat recipe
When an attack is successful, the target must make a DC15 Constitution saving throw. It suffers 4d4 acid damage on a failed save, or half as much on a successful one.
Master: Superior Acid Coat
Req: Exceptional Acid Coat recipe
When an attack is successful, the target must make a DC17 Constitution saving throw. It suffers 5d4 acid damage on a failed save, or half as much on a successful one.
Grand Master: Supreme Acid Coat
Req: Superior Acid Coat recipe
When an attack is successful, the target must make a DC19 Constitution saving throw. It suffers 6d4 acid damage on a failed save, or half as much on a successful one.

Affliction Poison
Casting Time:1 action
Duration: 1 minute
Type: Injury or Ingested
You coat your weapon with a thick, brackish mixture. The smell reeks of spoiled meat and putrescence.
Novice: Basic Affliction Poison
When an attack is successful, the target must succeed a DC11 Constitution saving throw or it is poisoned for 1 minute. The target may repeat the saving throw at the end of its turn.
Intermediate: Greater Affliction Poison
Req: Basic Affliction Poison recipe
When an attack is successful, the target must succeed a DC13 Constitution saving throw or it is poisoned for 1 minute. The target may repeat the saving throw at the end of its turn.
Advanced: Exceptional Affliction Poison
Req: Greater Affliction Poison recipe
When an attack is successful, the target must succeed a DC15 Constitution saving throw or it is poisoned for 1 minute. The target may repeat the saving throw at the end of its turn.
Master: Superior Affliction Poison
Req: Exceptional Affliction Poison recipe
When an attack is successful, the target must succeed a DC17 Constitution saving throw or it is poisoned for 1 minute. The target may repeat the saving throw at the end of its turn.
Grand Master: Supreme Affliction Poison
Req: Superior Affliction Poison recipe
When an attack is successful, the target must succeed a DC19 Constitution saving throw or it is poisoned for 1 minute. The target may repeat the saving throw at the end of its turn.

Blasting Oil
Casting Time:1 action
Duration: 1 minute
Type: Injury
You coat your weapon with a slippery dark purple oil. The weapon begins to rumble in your hand.
Novice: Basic Blasting Oil
When an attack is successful, the target takes an additional 1d4 thunder damage.
Intermediate: Greater Blasting Oil
Req: Basic Blasting Oil recipe
When an attack is successful, the target takes an additional 1d8 thunder damage.
Advanced: Exceptional Blasting Oil
Req: Greater Blasting Oil recipe
When an attack is successful, the target takes an additional 1d12 thunder damage.
Master: Superior Blasting Oil
Req: Exceptional Blasting Oil recipe
When an attack is successful, the target takes an additional 2d8 thunder damage.
Grand Master: Supreme Blasting Oil
Req: Superior Blasting Oil recipe
When an attack is successful, the target takes an additional 2d10 thunder damage.

Blinding Poison
Casting Time:1 bonus action
Duration: 1 minute
Type: Injury
You coat your weapon with a purple goo that hisses and gurgles. The steam that pours off your weapon causes your eyes to water. You cannot learn this recipe.
Advanced: Exceptional Blinding Poison
When an attack is successful, the target must succeed a DC15 Constitution saving throw or it is poisoned for 1 minute. The target may repeat the saving throw at the end of its turn. A target that saves cannot be affected by this poison a second time.
Master: Superior Blinding Poison
When an attack is successful, the target must succeed a DC17 Constitution saving throw or it is poisoned for 1 minute. The target may repeat the saving throw at the end of  
its turn. A target that saves cannot be affected by this poison a second time.
Grand Master: Supreme Blinding Poison
When an attack is successful, the target must succeed a DC19 Constitution saving throw or it is poisoned for 1 minute. The target may repeat the saving throw at the end of its turn. A target that saves cannot be affected by this poison a second time.

Crippling Poison
Casting Time:1 action
Duration: 1 minute
Type: Injury or Ingested
You coat your weapon with a slippery, bright green mixture. The sweet, nutty aroma is enticing.
Advanced: Exceptional Crippling Poison
When an attack is successful, the target must succeed a DC17 Constitution saving throw or its movement speed is reduced to 0 for 1 minute. The target may repeat the saving throw at the end of its turn. If the target succeeds on a saving throw, it can no longer be affected by crippling poison.
Grand Master: Supreme Crippling Poison
Req: Exceptional Crippling Poison recipe
When an attack is successful, the target must succeed a DC21 Constitution saving throw or its movement speed is reduced to 0 for 1 minute. The target may repeat the saving throw at the end of its turn. If the target succeeds on a saving throw, it can no longer be affected by crippling poison.

Exhaustion Poison
Casting Time:1 action
Duration: 1 minute
Type: Ingested or Inhaled
The salty concoction can be applied to food and drink or it can be dispersed by misting. The scent is reminiscent of the sea.
Advanced: Exceptional Exhaustion Poison
When an attack is successful, the target must succeed a DC15 Constitution saving throw or it receives 1 additional level of exhaustion for 1 hour. The target may not be affected by exhaustion poison additional times.
Master: Superior Exhaustion Poison
Req: Exceptional Exhaustion Poison recipe
When an attack is successful, the target must succeed a DC15 Constitution saving throw or it receives 2 additional level of exhaustion for 1 hour. The target may not be affected by exhaustion poison additional times.

Explosive Oil
Casting Time:1 bonus action
Duration: 1 minute
Type: Injury
You coat your weapon with a slippery, red oil that rumbles with instability. You cannot learn this recipe.
Novice: Basic Explosive Oil
Your next successful attack will cause an extra 4d4 force damage to the target. You suffer 1d6 force damage from the feedback. After the attack, the oil will evaporate.
Advanced: Exceptional Explosive Oil
Your next successful attack will cause an extra 5d6 force damage to the target. You suffer 2d8 force damage from the feedback. After the attack, the oil will evaporate.
Grand Master: Supreme Explosive Oil
Your next successful attack will cause an extra 6d8 force damage to the target. You suffer 3d10 force damage from the feedback. After the attack, the oil will evaporate.

Flame Oil
Casting Time:1 action
Duration: 1 minute
Type: Injury
You coat your weapon with a clear, oily coat that ignites into dim torch light.
Novice: Basic Flame Oil
When an attack is successful, the target takes an additional 1d4 fire damage.
Intermediate: Greater Flame Oil
Req: Basic Flame Oil recipe
When an attack is successful, the target takes an additional 1d4 fire damage. The oil has adhered the target and at the end of its next turn will suffer 1d4 fire damage. This effect does not stack, but a new attack can overwrite an existing stack. The effect ends at the end of the target's turn. A creature can use one of its attack actions or its bonus actions to douse the flame.
Advanced: Exceptional Flame Oil
Req: Greater Flame Oil recipe
When an attack is successful, the target takes an additional 1d6 fire damage. The oil has adhered the target and at the end of its next turn will suffer 1d6 fire damage. This effect does not stack, but a new attack can overwrite anexisting stack. This effect lasts an additional turn and will end after 2 turns after being applied or until the flame is doused. A creature can use one of its attack actions or its bonus actions to douse the flame.
Master: Superior Flame Oil
Req: Exceptional Flame Oil recipe
When an attack is successful, the target takes an additional 1d8 fire damage. The oil has adhered the target and at the end of its next turn will suffer 1d8 fire damage. This effect does not stack, but a new attack can overwrite an existing stack. This effect lasts an additional turn and will end after 3 turns after being applied or until the flame is doused. A creature can use one of its attack actions or its bonus actions to douse the flame.
Grand Master: Supreme Flame Oil
Req: Superior Flame Oil recipe
When an attack is successful, the target takes an additional 1d10 fire damage. The oil has adhered the target and at the end of its next turn will suffer 1d10 fire damage. This effect does not stack, but a new attack can overwrite an existing stack. This effect lasts an additional turn and will end after 4 turns after being applied or until the flame is doused. A creature can use one of its attack actions or its bonus actions to douse the flame.

Frost Oil
Casting Time:1 action
Duration: 1 minute
Type: Injury
You coat your weapon with a thin, pale white oil. Crystals begin to form and crackle off the weapon.
Novice: Basic Frost Oil
When an attack is successful, the target receives an additional 1d4 frost damage.
Intermediate: Greater Frost Oil
Req: Basic Frost Oil recipe
When an attack is successful, the target receives an additional 1d6 frost damage. The target must succeed on a DC13 Constitution saving throw or it suffers disadvantage on its next attack.
Advanced: Exceptional Frost Oil
Req: Greater Frost Oil recipe
When an attack is successful, the target receives an additional 1d8 frost damage. The target must succeed on a DC15 Constitution saving throw or it suffers disadvantage on its next attack.
Master: Superior Frost Oil
Req: Exceptional Frost Oil recipe
When an attack is successful, the target receives an additional 1d10 frost damage. The target must succeed on a DC17 Constitution saving throw or it suffers disadvantage on its next attack.
Grand Master: Supreme Frost Oil
Req: Superior Frost Oil recipe
When an attack is successful, the target receives an additional 1d10 frost damage. The target must succeed on a DC19 Constitution saving throw or it suffers disadvantage on its next attack.

Keen Oil
Casting Time:1 bonus action
Duration: 1 minute
Type: Injury
You coat your weapon with a slippery yellow oil that emanates a dim radiant light. Your hand stings and pricks like pins and needles.
When you learn Basic Keen Oil, you learn all subsequent recipes.
Novice: Basic Keen Oil
Your next attack will cause a critical strike on 19 and 20. After the attack, the oil will evaporate.
Intermediate: Greater Keen Oil
Your 2 next attacks will cause a critical strike on 19 and 20. After the attack, the oil will evaporate.
Advanced: Exceptional Keen Oil
Your 3 next attacks will cause a critical strike on 19 and 20. After the attack, the oil will evaporate.
Master: Superior Keen Oil
Your 4 next attacks will cause a critical strike on 19 and 20. After the attack, the oil will evaporate.
Grand Master: Supreme Keen Oil
Your 5 next attacks will cause a critical strike on 19 and 20. After the attack, the oil will evaporate.

Immobilizing Poison
Casting Time:1 action
Duration: 1 minute
Type: Injury
You coat your weapon with a thick, tar-like mixture. Care should be taken that particles don't end up sticking to it.
Intermediate: Greater Immobilizing Poison
When an attack is successful, the target must succeed a DC12 Constitution saving throw or it is restrained for 1 minute. The target may repeat the saving throw at the end of its turn. A target that saves cannot be affected by this poison a second time.
Master: Superior Immobilizing Poison
Req: Greater Immobilizing Poison recipe
When an attack is successful, the target must succeed a DC16 Constitution saving throw or it is restrained for 1 minute. The target may repeat the saving throw at the end of its turn. A target that saves cannot be affected by this poison a second time.
 
ncapacitating Poison
Casting Time:1 action
Duration: 1 minute
Type: Injury or Ingested
You coat your weapon with a cold, black, scentless liquid. Light seems to be absorbed by the coating.
Intermediate: Greater Incapacitating Poison
When an attack is successful, the target must succeed a DC15 Constitution saving throw or it is incapacitated until it is damaged. The target may repeat the saving throw at the end of its turn. If the target does not save within 1 minute, it may no longer attempt to save and the effect lasts one hour. A target that saves cannot be affected by this poison a second time.
If the poison is ingested and the target is not in combat, the target must succeed a DC17 Constitution saving throw and the effect lasts one hour without additional opportunities to save.
Grand Master: Supreme Incapacitating Poison
Req: Greater Incapacitating Poison recipe
When an attack is successful, the target must succeed a DC21Constitution saving throw or it is incapacitated until it is damaged. The target may repeat the saving throw at the end of its turn. If the target does not save within 1 minute, it may no longer attempt to save and the effect lasts one hour. A target that saves cannot be affected by this poison a second time.
If the poison is ingested and the target is not in combat, the target must succeed a DC23 Constitution saving throw and the effect lasts one hour without additional opportunities to save.

Lightning Oil
Casting Time:1 action
Duration: 1 minute
Type: Injury
You coat your weapon with a slippery oil with white and silver streaks coursing through it. The weapon begins to crackle in your hand.
Novice: Basic Lightning Oil
When an attack is successful, the target takes an additional 1d4 lightning damage.
Intermediate: Greater Lightning Oil
Req: Basic Lightning Oil recipe
When an attack is successful, the target takes an additional 1d4 lightning damage. Choose a new target within 5 feet. That target suffers 1d4 lightning damage.
Advanced: Exceptional Lightning Oil
Req: Greater Lightning Oil recipe
When an attack is successful, the target takes an additional 1d4 lightning damage. Choose a new target within 5 feet. That target suffers 1d4 lightning damage. Choose a target within 5 feet of the 2ndtarget (excluding the 2ndtarget). That target suffers 1d4 damage.
Master: Superior Lightning Oil
Req: Exceptional Lightning Oil recipe
When an attack is successful, the target takes an additional 1d4 lightning damage. Choose a new target within 5 feet. That target suffers 1d4 lightning damage. Choose a target within 5 feet of the 2ndtarget (excluding the 2ndtarget). That target suffers 1d4 damage. Choose a target within 5 feet of the 3rdtarget (excluding the 3rdtarget). That target suffers 1d4 damage.
Grand Master: Supreme Lightning Oil
Req: Superior Lightning Oil recipe
When an attack is successful, the target takes an additional 1d4 lightning damage. Choose a new target within 5 feet. That target suffers 1d4 lightning damage. Choose a target within 5 feet of the 2nd target (excluding the 2nd target). That target suffers 1d4 damage. Choose a target within 5 feet of the 3rd target (excluding the 3rd target). That target suffers 1d4 damage. Choose a target within 5 feet of the 4th target (excluding the 4th target). That target suffers 1d4 damage.

Mind Piercing Poison
Casting Time:1 bonus action
Duration: 1 minute
Type: Injury
You coat your weapon with a thick, slippery coating that is invisible to normal sight. You cannot learn this recipe.
Novice: Basic Mind Piercing Poison
Your next attack uses the target's Intelligence score as its AC. If the attack is successful it also causes an extra 1d6 psychic damage to the target. After the attack, the poison loses potency.
Master: Superior Mind Piercing Poison
Your next 3 attacks use the target's Intelligence score as its AC. If an attack is successful it also causes an extra 3d6psychic damage to the target. After these attacks, the poison loses potency.
Grand Master: Supreme Mind Piercing Poison
Your next 5 attacks use the target's Intelligence score as its AC. If an attack is successful it also causes an extra 4d6 psychic damage to the target. After these attacks, the poison loses potency.

Oil of Devastation
Casting Time:1 bonus action
Duration: 1 minute
Type: Injury
You coat your weapon with a swirling, oily coating. The screams of the dead and dying whisper on the wind. You cannot learn this recipe.
Intermediate: Greater Oil of Devastation
When you roll for an attack, you critical strike on 11, 12, 13, 14, 15, 16, 17, 18, 19, and 20.After the attack, the poison loses potency.
Advanced: Exceptional Oil of Devastation
Your next attack is a guaranteed critical strike. After the attack, the poison loses potency.
Master: Superior Oil of Devastation
Your next 2 attacks are guaranteed critical strikes. After the attack, the poison loses potency.

Quicksilver Oil
Casting Time:1 bonus action
Duration: 1 minute
Type: Injury
You coat your weapon with a thick, swirling mist. Your weapon feels lighter than air. You cannot learn this recipe.
Intermediate: Greater Quicksilver Oil
You gain 1 additional attack for your attack action. This effect lasts 2 turns. After the attack, the oil evaporates.
Master: Superior Quicksilver Oil
You gain 1 additional attack for your attack action. This effect lasts 4 turns. After the attacks, the oil evaporates.
Grand Master: Supreme Quicksilver Oil
You gain 2 additional attacks for your attack action. This effect lasts 3 turns. After the attack, the oil evaporates.

Poison Coat
Casting Time:1 action
Duration: 1 minute
Type: Injury
You coat your weapon with a dark green gel. The aroma smells earthy and deadly.
Novice: Basic Poison Coat
When an attack is successful, the target takes an additional 1d4 poison damage.
Intermediate: Greater Poison Coat
Req: Basic Poison Coat recipe
When an attack is successful, the target takes an additional 2d4 poison damage.
Advanced: Exceptional Poison Coat
Req: Greater Poison Coat recipe
When an attack is successful, the target takes an additional 3d4 poison damage.
Master: Superior Poison Coat
Req: Exceptional Poison Coat recipe
When an attack is successful, the target takes an additional 4d4 poison damage.
Grand Master: Supreme Poison Coat
Req: Superior Poison Coat recipe
When an attack is successful, the target takes an additional 5d4 poison damage.

Sleeping Poison
Casting Time:1 action
Duration: 1 minute
Type: Injury
You coat your weapon with a hazy, gray grease. Your weapon feels heavy and sags.
When you learn Basic Sleeping Poison, you learn all subsequent recipes.
Novice: Basic Sleeping Poison
When your attack is successful, roll 1d8. If the target has less health remaining than the die roll, the target becomes incapacitated for an hour or until it is damaged.
Intermediate: Greater Sleeping Poison
When your attack is successful, roll 2d8. If the target has less health remaining than the die roll, the target becomes incapacitated for an hour or until it is damaged.
Advanced: Exceptional Sleeping Poison
When your attack is successful, roll 3d8. If the target has less health remaining than the die roll, the target becomes incapacitated for an hour or until it is damaged.
Master: Superior Sleeping Poison
When your attack is successful, roll 4d8. If the target has less health remaining than the die roll, the target becomes incapacitated for an hour or until it is damaged.
Grand Master: Supreme Sleeping Poison
When your attack is successful, roll 5d8. If the target has less health remaining than the die roll, the target becomes incapacitated for an hour or until it is damaged.

Stone Oil
Casting Time:1 action
Duration: 1 minute
Type: Injury
You coat your weapon with a dark gray, thick liquid. Moving the weapon takes much more effort.
Novice: Basic Stone Oil
When an attack is successful, the target must succeed a DC10 Constitution saving throw or it suffers the effects of the slow spell for 1 round. A target that saves cannot be affected by this poison a second time.
Intermediate: Greater Stone Oil
Req: Basic Stone Oil recipe
When an attack is successful, the target must succeed a DC12 Constitution saving throw or it suffers the effects of the slow spell for 2 rounds. The target may repeat the saving throw at the end of its turn. A target that saves cannot be affected by this poison a second time.
Advanced: Exceptional Stone Oil
Req: Greater Stone Oil recipe
When an attack is successful, the target must succeed a DC14 Constitution saving throw or it suffers the effects of the slow spell for 3 rounds. A target that saves cannot be affected by this poison a second time.
Master: Superior Stone Oil
Req: Exceptional Stone Oil recipe
When an attack is successful, the target must succeed a DC16 Constitution saving throw or it suffers the effects of the slow spell for 4 rounds. The target may repeat the saving throw at the end of its turn. A target that saves cannot be affected by this poison a second time.
Grand Master: Supreme Stone Oil
Req: Superior Stone Oil recipe
When an attack is successful, the target must succeed a DC18 Constitution saving throw or it suffers the effects of the slow spell for 5 rounds. The target may repeat the saving throw at the end of its turn. A target that saves cannot be affected by this poison a second time.

Sundering Gel
Casting Time:1 action
Duration: 1 minute
Type: Injury
You coat your weapon with a bright orange paste. The weapon nearly leaps out of your hands as it tries to seek purchase in a target. You cannot learn this recipe.
Novice: Basic Sundering Gel
When an attack is successful, the target must succeed a DC13 Constitution saving throw or its AC is lowered by 1 for 1 round. The target may repeat the saving throw at the end of its turn. After the initial roll saving throw, when a target rolls for a saving throw the DC lowers by 1 for 1 hour.
Intermediate: Greater Sundering Gel
When an attack is successful, the target must succeed a DC15 Constitution saving throw or its AC is lowered by 1 for 1 round. The target may repeat the saving throw at the end of its turn. After the initial roll saving throw, when a target rolls for a saving throw the DC lowers by 1 for 1 hour.
Advanced: Exceptional Sundering Gel
When an attack is successful, the target must succeed a DC17 Constitution saving throw or its AC is lowered by 1 for 1 round. The target may repeat the saving throw at the end of its turn. After the initial roll saving throw, when a target rolls for a saving throw the DC lowers by 1 for 1 hour.

Vampiric Gel
Casting Time:1 bonus action
Duration: 1 minute
Type: Injury
You coat your weapon with a thick, bone-white gelatinous paste. You cannot learn this recipe.
Novice: Basic Vampiric Gel
Your next successful attack will cause an extra 3d6 necrotic damage to the target. You regain hit points equal to half of the damage done by the necrotic damage. After the attack, 
the oil will evaporate.
Intermediate: Greater Vampiric Gel
Your next successful attack will cause an extra 4d6 necrotic damage to the target. You regain hit points equal to half of the damage done by the necrotic damage. After the attack, the oil will evaporate.
Grand Master: Supreme Vampiric Gel
Your next successful attack will cause an extra 5d6 necrotic damage to the target. You regain hit points equal to half of the damage done by the necrotic damage. After the attack, the oil will evaporate.

Void Gel
Casting Time:1 action
Duration: 1 minute
Type: Injury
When you coat your weapon with this black gel, the blade becomes invisible to the current plane of existence. A voice whispers in your ear in an incomprehensible language. You cannot learn this recipe.
Grand Master: Supreme Void Gel
When an attack is successful, the target is banished to a harmless demi-plane for 1 minute. After the attack, the gel slips back into the void where it was spawned from.