1. Events

Xael's First Harrowing

3467-5-43

"We plan on going ashore, setting up a perimeter, setting up processes to repair the ship, and begin scouting the immediate area. What events will transpire around this plan?"

Once the duration of 60 days has elapsed, or the completion of this task, or when all bonuses have been used, this harrowing will expire.
The PENALTIES persist on ALL ASSOCIATED CHECKS for as long as the harrowing persists.

The BONUSES are one-use bonuses that the harrowed character can “spend” at any time to modify that card’s associated check.

You CAN spend a bonus to modify an appropriate roll AFTER THE DIE IS ROLLED, but cannot spend the bonus once you know the result of the roll. 

These are all LUCK bonuses that do not stack with each other. Penalties can stack.


Xael drew the following:



Xael's Reading (Seeking Wisdom)


Bolded entries are key interpretations of the reading

Past
The Twin: a sign of indecision, of many potential paths and meanings
Paladin: Resolve, the will to continue
Hidden Truth: a path of self discovery, learning who you are


Present
Wanderer: Ignorance of the true value of something in plain sight
Demon's Lantern: An Impossible situation
Locksmith: Access to something new

Future
Unicorn:  What is sought, being provided
Mute Hag: Poisonous secrets, of which that destroys families

Survivor: Profound loss


(Matching)

THE PALADIN - +2 TO ATTACK ROLLS

THE HIDDEN TRUTH - +2 TO SKILL CHECKS


(Non-Opposite)

THE WANDERER - +1 TO SKILL CHECKS

THE UNICORN - +1 TO ANY D20 ROLL

THE TWINS - +1 TO ANY D20 ROLL

THE SURVIVOR - +1 TO FORT SAVE

THE LOCKSMITH - +1 TO REFLEX

THE MUTE HAG - +1 WILL SAVE


(Opposing)

THE DEMON'S LANTERN -1 TO REFLEX