"We plan on going ashore, setting up a perimeter, setting up processes to repair the ship, and begin scouting the immediate area. What events will transpire around this plan?"
Once the duration of 60 days has elapsed, or the completion of this task, or when all bonuses have been used, this harrowing will expire.
The PENALTIES persist on ALL ASSOCIATED CHECKS for as long as the harrowing persists. The BONUSES are one-use bonuses that the harrowed character can “spend” at any time to modify that card’s associated check. You CAN spend a bonus to modify an appropriate roll AFTER THE DIE IS ROLLED, but cannot spend the bonus once you know the result of the roll. These are all LUCK bonuses that do not stack with each other. Penalties can stack.
Xael drew the following:
Xael's Reading (Seeking Wisdom)Bolded entries are key interpretations of the reading Past The Twin: a sign of indecision, of many potential paths and meanings Paladin: Resolve, the will to continue Hidden Truth: a path of self discovery, learning who you are Present Wanderer: Ignorance of the true value of something in plain sight Demon's Lantern: An Impossible situation Locksmith: Access to something new Future Unicorn: What is sought, being provided Mute Hag: Poisonous secrets, of which that destroys families Survivor: Profound loss | (Matching) THE PALADIN - +2 TO ATTACK ROLLS THE HIDDEN TRUTH - +2 TO SKILL CHECKS (Non-Opposite) THE WANDERER - +1 TO SKILL CHECKS THE UNICORN - +1 TO ANY D20 ROLL THE TWINS - +1 TO ANY D20 ROLL THE SURVIVOR - +1 TO FORT SAVE THE LOCKSMITH - +1 TO REFLEX THE MUTE HAG - +1 WILL SAVE (Opposing) THE DEMON'S LANTERN -1 TO REFLEX |