The Discovery
  1. Locations

The Discovery

Sunwreath Isles in Tuvron
  • Overview
  • Relations
  • Characters
    13
  • Inventory
  • Media
  • Properties
  • Reminders

The Discovery is a large seaworthy caravel, created by Kr'af in the docks of Egland. It is Tuvron's first known seaworthy ship.

It was formerly wrecked (The Former Wreck of The Discovery) on Rosemore Island by The Stone Golem, it has since been repaired by Woodsworth Moure, and floats upon the sea once more.

It can travel 48 miles in a day!

(Image credit: Robert Little: http://roberts-old-ships.blogspot.com/2013/11/a-privateer-in-art.html )
Word count: 56

Crew Manifest

Crew Manifest of the Discovery

  Name Position  00:00 - 08:00  08:00 - 16:00 16:00 - 00:00Responsible Player
1 Woodsworth Moure  Captain X O OFloh
2

J'ack Rameur

Helmsman O O XLyde
3 Xael Vaelrathi Boatswain O X OOJ
4 Sheldon Raga  Navigator/Artist X O O
5 Kr'af Carpenter O X OEb
6 Zet Lardtoe Surgeon O X OOJ
7 Cleis Frostclaw Ship's Steward O O XCleis
8

Echur

Appraiser - - -Eb
9

J'ack Rameur

Martinet X O OLyde
10

If Any

Deckhand O X O?
11

Tom-mithy

Deckhand X O OFel
12

Tim-mothy

Deckhand X O OFel
13 Lo-Bil-Bi-Gol-Boe-Mo Deckhand O O X
14 Iendh Deckhand O X O
15 Curby Deckhand OX O
16

Wytlock

Deckhand O O XMorca
17 Malefus Deckhand X O O
18

Ripley Blackfin

QuartermasterOXOFel
19

Milu Soma

PassengerOOXMorca
20

Kizmet Harrow-Moure

PassengerXOOFloh
21

Lashance Moure

PassengerXOOFloh

 

June 13th, 2020 July 16th, 2022
Word count: 14

Cargo Hold and Passengers

Ship Cargo

Here is a list of current Cargo and Passengers of The Discovery, General Item Storage should be kept on its respective page. Similarly, the Party's Wealth & Treasure is stored in the Captain's Quarters, and should be kept on its respective page.

Cargo is anything that is measured in Tons, a passenger takes up 1 ton of cargo space.
Cargo is measured to a minimum of tenths, rounded up.

Food:

1.0 ton feeds 10 people for 1 month (10 gp per ton) (rounded to 15 weeks)
0.1 ton feeds 10 people for 5 days    (which is one week)

Repair Supplies: (repair rules are covered here)
1.0 ton counts for 100gp of repair supplies.
0.1 ton counts for 10gp   of repair supplies
can also be used as basic upgrade supplies

The Discovery after its latest construction can carry a combination of 116 tons of cargo and passengers.


Current Cargo (41.7 / 105.0 tons)

Food
12.4 Tons

Repair Supplies
23.4 Tons

Other:
2 spare rowboats
4.0 tons
1 spare sail
1.0 ton

January 22nd, 2021 May 29th, 2021
Word count: 150

General Item Storage

Items you wish to track that are left on the discovery, Cargo and Passengers should go on their respective note page.

Things here are assumed to be stored in the treasury, unless if otherwise stated.


Special

  • Inside a secret compartment in the Surgeons quarters:
    • Fragment of Creation (Octahedral Crystallizer)

General goods:

  •  Food:
    • Alcohol:
      • 2 specialty liquor bottles, for celebrations.
        • Absinthe (30gp) Bottle
        • Whiskey (20gp) Bottle
    • A Spice Set
      • Black Cumin (15gp)
      • Sunrise Cinnamon (15gp)
      • Tiger Cloves (25gp)
      • Violet Salt (5gp)
  • Medicine:
    • 2 Leechwort (6gp)
  • Arms and Armor:
    • 10-20 Javelins - 1gp Each (10-20gp Total)
    • 10 Hooded Cloaks - 3gp Each (30gp Total)
    • Extendable 10' Pole - 2sp
    • 500 Arrows [not masterwork] - 25gp
    • 500 Blunt Arrows [not masterwork] - 50gp
  • Tools:
    • 10 50' Ropes - 1gp per Hemp Rope (10gp Total)
    • 5 Shovels - 2gp per Shovel (10gp Total)
    • 5 Pickaxes - 3gp per Miner's Pick (15gp Total)
    • 2x Healer's Kits [full] - 50gp (100gp Total)
    • Small Steel Mirror - 10gp

Stored inside the Captains Quarters:

 

Party's Wealth & Treasure excess Gold is stored in a chest in here.

Woodsworth is storing:

  • Cooking Pot

 

"BANK OF WOODSWORTH" in here:

- empty as of 4/51/3466

November 15th, 2020 February 27th, 2021
Word count: 153

Ship Rooms, and Renovation Rules

Rooms use Repair supplies to be built, plus anything special noted in the room's construction requirements.

Repair supplies are tracked at the Cargo Hold and Passengers page

100gp worth of work can be performed in a day, +50gp if a Carpentry Workshop is present.

Adding rooms reduces cargo/passenger capacity by 4 tons per square of room added.

General Statistics:

Total beds used: 15/18

Special Rooms Built:

  • Carpentry Workshop (1500 gp):
    • +100% repair speed
    • +50% building speed
  • Captain's Quarters:
    • +crew morale
    • +4 prof(Sailing) 1/day (Woodsworth Only)
  • Cartographer's Room/Bedroom
    • Specialist Morale
    • Allows Cartography (automatic maps!)
  • Surgeon's Quarters/Bedroom
    • Treatment of mundane health concerns
  • Bedrooms
    • Xael's Room: +1 to Will saves 1/day
    • Appraiser's Quarters: +attitude of appraiser
    • Kraf's Room: +Morale

General Rooms

  • Crew Quarters:
    • Holds 12 Crew
  • Canteen:
    • Morale penalty if not present
    • Gives 24 hour bonuses if a special meal is prepared here as your day's activity
  • Common Room
    • A place to sit with a table, crew eat and gather here
    • Morale Penalty if not present

Rooms slated to be built:

  • Treasury (500 gp) Dedicated space to hold loot
  • Bedrooms
    • Cleis's Room
    • J'ack's Room
  • Saftey Harnesses on deck
    • takes the Main Deck slot. Gives wearers bonuses to prevent falling off the ship, and keeps them attached to the ship if they do fall off.


Rules discussed:

  • Generally, each 5ft square modified has a base cost of 250 GP to change any configuration of walls, doors, and floors
  • Giving a crew member their own dedicated individual room increases general crew morale, this must be at least a 5ft square, and has no additional cost to designate the room as a crewmember's room.
  • PC Bedrooms
    • Choose one permanent bonus designated on room completion to receive from their room. Skill and Save types are chosen upon room completion.
      • 2 temporary HP buff for 24 hours if the PC sleeps in the room
      • +2 bonus to a specific skill check the first time it is rolled in the next 24 hours
      • +1 bonus to a specific save the first time it is rolled in the next 24 hours
    • Bigger rooms give bigger bonuses, scaling linearly with each 5ft square added
    • Rooms must be built for the character with the cost paid to receive this bonus

The ship originally cost around 10,000 GP, and has a 1,000 GP magical storage container for the Octahedron.

For ship upgrades, rooms can be renovated in order to provide a certain benefit and this can be done while on the ocean (but the room under renovation cannot be used normally while being built). Anything that is not a room, or is a hull upgrade, would need to be built in drydock, preventing the ship from being used while it's being worked on.

January 23rd, 2021 February 27th, 2021
Word count: 405

Ship Rules and Statblock


Ship Rules:

General rules used when operating The Discovery

  • Vehicle Rules

Driving Devices for The Discovery, all must succeed for full control of ship

  • Steering Wheel: Controls Rudder
    • DC 10 Prof Sailing in ideal conditions to operate
  • Rudder: Controls Hull (Water Propulsion)
    • Controlled by Steering Wheel
  • Rigging: Controls Sails (Wind Propulsion)
    • DC 10 Prof Sailing in ideal conditions to operate


The Discovery (colossal sailing ship - caravel)

Naval Squares 2 (20 ft. by 60 ft.) Cost 10,000 gp

DEFENSE

AC 2; Hardness 5
hp 1,620 (sails 360)
Base Save +6

OFFENSE

Maximum Speed 90 ft. (wind); Acceleration 30 ft. Overland: 48 miles/day
CMB +8; CMD 18
Ramming Damage 8d8

STATISTICS

  • Propulsion wind or current
    Sailing Check Profession (sailor)
    Control Device steering wheel
    Means of Propulsion 90 squares of sails (three masts)
    Crew 14
    Decks 3
    Cargo/Passengers 116 tons/116 passengers (29 squares of Cargo Space, 4 tons / 4 passengers per square)
    Weapons 1 unfinished ballista

 


January 23rd, 2021 February 27th, 2021
Word count: 128

The Discovery - Wishlist

Putting down a public list of things we need and want for easy tracking.

Party's Wealth & Treasure

 

The Discovery 


Essential Goods :

  • 2 functioning sails
  • rations
  • rowboat

 

Nice to have :

  • Crafting facilities
  • Booze
  • Armory 
  • Better security system for treasure room and storing crystallizer
  • Garden
  • Navigator equipment
  • Backup Sails and Rowboat
  • Backup Med kit

 

Magic goods :

  • Emergency Potion of Water Breathing
  • Emergency Cure Potions or Wand of Cure Light Wounds
  • Some counter to invisibility 

 

 

 


Crew


Essential Crew: 

  • 5 deckhands

 

Nice to have Crew :

  • Experienced sailor (good profession sailing skill)
  • Scholars (good knowledge skills)
  • Hunter (good survival skills to provide food while party is away)
  • Entertainer (good for keep NPC moral up) 
  • Animal Handler and guard dog / animal (good for guarding)
  • Woodworker (good for helping build forward defenses - forward bases when embarked, assist in making boat repairs, making mundane items as needed)

Magical Crew :

  • ???

 
July 13th, 2020 February 27th, 2021
Word count: 116
History

Created by floh 6 years ago

Last modified by Momocha 3 years ago