Guild Apprenticeship
  1. Notes

Guild Apprenticeship

Backgrounds

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"If you do successfully finish your work here under me, then you will become a Journeyman. Be warned though, that is a tough time - nobody likes folk coming to their town to steal their work from them."

Master Cobbler, Fyodor Aleskeevich


Guild Apprenticeship


Guilds are one of the dominant economic and political forces in Adra. Their control over the various industries across the feudal world is iron-clad, and to practice an artisan's trade without guild membership carries significant obstacles and consequences. Guilds tend to, though there are exceptions, follow the following path - apprenticeship under a local master, then becoming a travelling journeyman, and finally to settle down with a workshop in a town as a master, and begin to train new apprentices and take on journeymen of your own. Guilds vary from Artisan Guilds, to Bardic Guilds, to other more niche categories like Apothecarists Guilds.

          Those who have trained as a guild apprentice are given at least some respect - guilds make up the largest portion of stable decent paying jobs within cities, and are fundamental to the medieval economy. However, guilds are also resented by many - within many places, some more than others, guilds hold an outsized proportion of political power. They can use this power to organize their prices, which from their perspective are usually to meet the rising costs of the practice, but outsiders always see as greedy money grubbing. Furthermore, some Masters within guilds have a distaste for new members - new members means more journeymen, and more journeymen means more competition.

          A Guild Apprenticeship is a practical hands-on learning experience, guided throughout by a wizened master in the craft. As such, they become quite capable at that profession during their time. More than becoming handy with a set of tools however, guild apprentices come to internalize the culture and expectations of a guild - in essence, they start to think like a guildmember. This at its bare minimum means approaching problems with a systematic approach, and often means trying to apply your guild trade to situations which might not seem orthodox to most.


If you choose Guild Apprenticeship, you gain the following:

~A +1 to one of the following Ability Scores of your choice: Dexterity, Charisma,  or Intelligence~

~A Skill Proficiency in either Persuasion or Performance~

~One Proficiency with any set of Artisan's tools or a Musical instrument~


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