1. Journals

000. Important NPCs

Note Keeping

Key

Green: Ally

Blue: Have heard of but not met

Purple: Neutral

Red: Enemy

Orange: Organizations



The Magnificent Kasduran: Our benevolent quest giver. A notorious and powerful wizard. Supposedly a failed experiment turned him into an anthropomorphic otter.

Grolun af Runebinder: One of the only remaining members of the noble Runebinder clan from Drumshiel. Has a wealth of knowledge of Drumshiel (though his memory may be foggy at times). He is also one of the only people that knows the art of rune crafting.

Frank Neumond: An independant caravan master from Rumpkin. He's older and looking to retire within the next decade or so.

Evard af Frustin: A young healer from one of the Drumshiel diasporas. Is excited to travel with the party and learn more about his heritage.

Junipher Holly: A druid from the Frozen Circle of the Struvvesh Forest. 

Brunhilda af Hamrin: The proprietor of the Copper Axe and Inn. Supposedly once had a torrid love affair with Kasduran and they are still very good friends.

Sibilla Clodia Arcadiana: An influential politician in Aegyr. Holds four family seats within the senate.

Cpt. Richard "Dick" Ranigan: Captain of the Aegyrie army. A very experienced fighter.

Cecilia de Monteci: Involved with a bank. Has some kind of personal interest in the quest.

-

Sasrovan the merchant: A merchant from the Tansahore Trading guild. Known for making high risk investments. Is available for the party to reach out to should we need funds in the future.

Terwie af Kyre: The matriarch of clan Kyre from Canae. Clan Kyre is known for its powerful warriors an guarding the western mountain pass of Canae. Terwie is not fond of the Steppe nomads and suspects that war with them is inevitable.

Iskander: A half-orc from the New Orc tribe in the Steppe. Hopeful that peace can be established between Drumshiel and the Steppe nomads. Mentioned that if a Great Khan could be established within the Steppe peace would be more achievable. 

Wenitha the Wonderer: One of the Seven Great Wizards. Lives within the Stinking Tower. Specializes in laylines. 

-

Beskavar: A house drake that had set up the theft of 1/3 of Aegyr's subsidies to Halfpost. He dead now.

Georgy: An employee of the royal treasury of Aegyr.

Pimbert: A recovering drug addict that used to work for Beskavar. Somewhat endearing. Is the company's chef and bag boy.

The Oath Binder (Laurel): A strange entity trapped inside a laurel pin. Can speak only with Tanythe and feels drawn to Drumshiel. Can speak to the rest of the party with the Voicebox. The sun is new to her, perhaps from a dwarven underkingdom or the underdark. Failed some kind of mission and was sold out to an enemy by someone. 

-

The Fang and Fur Company: A poaching company, has an Owlbear breeding program. Known members- Ispin, Rawley, Tarto

Jude "Apple Boy": A tree leshy that has served in the military and fought with mercenaries but never for long. Is now a fighter for the party, and maybe Leith's boyfriend. 

Pelwyn Desosa: The Marquis of Halfpost.

Gorg, the Bloody Handed: A bugbear from Zaltia. Is a very organized leader and potentially the leader of the raiding goblin gang that is terrorizing Halfpost.

-

Captain Siggard: Captain of the guard in Angelburg

Weird Ophelia of the West (of the Whistling Tower): A friend of Casduran. Brought Dierdre back from the dead.

Crassus the Carpenter: A carpenter from Cosa. Part of the company now.

Sir Bertrand: Captain of the guard in Umgewesen. Fought alongside the party against the Silver Hand tribe. Will be joining the party in Drumshiel to lead our armies.

Sisenna Didicus: Head of the Bogman guild in Rusicadea. Tried to get us to beat up a kid that broke his daughter's heart.

Tikanus Boothus: The best damn ticket master in Rusicadea.

Beetlehorn/Ravenboy/Orangeraven: An imp that was poisoning the racing horses in Rusicadea so that the Orange team would win (he loves the color orange). We sent him straight back to hell. Works for Karfonlas, who works for Didius, who works for the Skinscraper, who works for Farzaton, who works for Packwar who is third in line for the Argent Duke

 ???- We captured a follower of Asmodeus who was killing caravan companies. She was turned in to General Lucius Martin in Rusicadea but we never got her name.

Theodora Julianus: daughter of an esteemed house and a general. Has been placed at Obulo for the winter, a campaign may happen in the spring there against the Steppe Nomads

Cyamus Surinus: The owner of the Daisy and Crown Inn in Colonia Lusitania. Knew Aurent's father.

Baylan Longshanks: A tailor in Colonia Lusitania that makes work clothes

Nymera: A tailor of fine clothes in Colonia Lusitania

Antipho Macrinus: A priest of the Borondor temple in Colonia Lusitania. We did a job for him clearing out the catacomb of the Juk-shabb temple.

Soteris Vincentius: The head priest of the temple of Juk-shabb in Colonia Lusitania.

Valerinus Betier: An old priestess of the temple of Juk-shabb. Was into some freaky sacrilege shit and had a copy of the Psalms of the Black Star.

Paulanus: Pretty sure he got Juk-stabbed by Valerinus.

The Cult of Mr. Skin: A cult from Gostra. Supposedly associated with L'rog'g. Brainwashed the townspeople and tried to do a virgin sacrifice before being found out.

 Rector Ipsar: Was one of the undead we took care of in the Juk-shabb catacombs. Formerly a head priest (I think)

Felquin af Isdar- A mason from Vulkaris. Was (allegedly) fired for wanting to carve into lava channels. Part of the company now.

-

Korsal af Yyenefin- A rich bureaucrat from Broagdoor. Is now one of the Reclaimants backers. Gifted the party 50gp each and will provide a battalion of pikemen and 10 treasure once they arrive at Drumshiel. Wishes to be made a representative of Broagdoor on the ruling council of Drumshiel.