A long tie ago in a galaxy, far, far away...
It is a period of unrest and opportunity in the galaxy. The Galactic Empire struggles to maintain control in the midst of civil war. Meanwhile, scoundrels and smugglers, explorers and expatriates, and fringers of all types scramble for a living on the edges of galactic civilization It is a hard life, but these renegades have more freedom and opportunity than any citizen of the Core Worlds. On the desert world of TATOOINE, a few such renegades have run afoul of a local crime boss, TEEMO THE HUTT. Trapped in the tiny spaceport of Mos Shuuta, the renegades have no choice but to steal a starship and flee Teemo's forces. Fortunately, a suitable starship has recently docked at the landing bay: a freighter called the KRAYT FANG, captained by a Trandoshan slaver named Trex. As they flee through the suns-baked streets, the renegades duck into the local cantina to hide from their pursuers..
Each hero now suffers 2 strain to represent his or her exhaustion from running through the desert heat of Tatooine. Instruct each hero player to mark 2 strain in the appropriate place on his or her character sheet. If a character ever suffers more strain than his or her strain threshold, the character collapses unconscious. The PCs will have opportunities to recover strain in the future. The adventure has now begun! AM|Hp J Proceed to Encounter 1 and flip I the map to show the interior of the I cantina.
ENCOUNTER 1: ON TH E RUN
In this encounter, the PCs rush into the cantina moments lahead of Teemo the Hutt's Gamorrean goons. They have an opportunity to hide themselves before the goons arrive. As the PCs enter the cantina, read or paraphrase the following aloud:
You step down a short flight of stairs into the
cantina's shadowy common room, the cool air a
blessed relief from the scorching heat of Tatooine.
The Devaronian bartender pauses in his chores to
stare at you. his devilish features intimidating. On a
stage against the far wall, a Twi'lek woman dances
to recorded music. Private booths line the walls,
and the cantina floor is scattered with tables and
chairs. A few patrons turn in their seats to stare at
you. The only other exits you see from the room are
what looks to be a storage closet in one corner and
a doorway behind the Twi'lek dancer. The arched
roof above you is supported by thick, heavy struts.
You only have a few moments to find a hiding place
before Teemo's thugs arrive. What do you do?