The Guardians are a group of Arisen from the Adamantian court who believe that Adventurers are best used as champions to fulfill causes and establish order in the Material Plane, and greatly agree with the idea of pacifism.
They hope that empowering their champion will bring them closer to peace or a better cause. They would do it themselves but ever since the Primus law they follow these terms instead. Even in some cases the guardians will help their champion to become an Arisen as well if they are worthy and if all guardians agree. Creating generations of Guardians and more domains to protect.
Their primary ideology is that Arisen who do use their Adventurers follows this way are establishing a good precedent, and helps the future subsistence of the gods by maintaining order as superiority by showing them how the gods work.
Tips for using the The Guardians in your session:
Generally speaking, the Guardians will be the ones ensuing political peace in the Adamantian courts. They are usually the most outspoken with new ideas of the groups, and will force some Arisen to take action when they normally would not and if not they will go to their champion if they have to.
The Guardians are not all heroes though, some do cry wolf for their own personal needs or wants. They are a good group for peace but if peace is not achieved, they will do what they must in order to gain such peace or what they view as peace.