Kipper CR 8 XP 4,800
- Male human rogue 9
- CE Medium humanoid (human)
- Init +3; Senses Perception +13
DEFENSE
- AC 21, touch 14, flat-footed 17 (+5 armor, +3 Dex, +1 dodge, +2 shield)
- hp 89 (9d8+45)
- Fort +6, Ref +11, Will +6
- Defensive Abilities evasion, improved uncanny dodge, trap sense +3
OFFENSE
- Speed 30 ft.
- Melee mwk short sword +9/+4 (1d6+2/19–20)
- Ranged +1 flaming composite longbow +11/+6 (1d8+3/×3 plus 1d6 fire) or light ballista +9 (3d8/19–20)
- Special Attacks sneak attack +5d6
TACTICS
- Before Combat Kipper drinks a potion of invisibility as the PCs prepare to board.
- During Combat Kipper mans a ballista, hoping to fire on a PC within 30 feet so that he can make one of the most memorable sneak attacks of his life. He then drinks his second potion of invisibility, moves to an advantageous spot, and makes a second sneak attack against a foe with his bow. He continues to snipe with his bow until the PCs engage in melee, at which point he moves to flank, if possible, with his sword.
- Morale Kipper fights to the death.
STATISTICS
- Str 14, Dex 16, Con 16, Int 10, Wis 12, Cha 8
- Base Atk +6; CMB +8; CMD 22
- Feats Dodge, Exotic Weapon Proficiency (light ballista), Iron Will, Lightning Reflexes, Shield Focus, Shield Proficiency, Toughness, Weapon Focus (composite longbow)
- Skills Acrobatics +14, Bluff +11, Climb +13, Craft (alchemy) +12, Knowledge (engineering) +9, Perception +13, Profession (sailor) +13, Stealth +14, Swim +13
- Languages Common
- SQ rogue talents (bleeding attack +5, combat trick, resiliency, weapon training), trapfinding +4
- Combat Gear potions of cure moderate wounds (2), potions of invisibility (2); Other Gear +1 chain shirt, masterwork buckler, +1 flaming composite longbow with 20 arrows, masterwork short sword