1. Notes

Razor Coast Feats

Purchaseable

Feats from Razor Coast

Bellow (Mate)

Your instructions can be heard from farther away, allowing you to command crew on the other side of a ship.

Prerequisites: Cha 13, Profession (sailor) 1 rank, Mate.

Benefit: As a Mate, you may command up to 40 crewmen.

Normal: Without this feat, a Mate may only command up to 20 crewmen.

Eagle Eyes

Your skill for spotting objects at sea is almost supernatural.

Prerequisites: Legendary Watchman, Skill Focus (Perception), Perception 5 ranks.

Benefit: When using the Perception skill at sea, the DC to spot an object increases by +1 for every 1,000 feet the object is from you.

Normal: The DC increases by +1 for every 500 feet.

Harsh Taskmaster (Mate)

Your intensive training regimen has whipped your crew into a well-oiled team.

Prerequisites: Cha 13, Profession (sailor) 1 rank, Mate.

Benefit: Reduce the number of crew required for tasks other than firing cannon — such as bailing water, extinguishing fires, grappling, or managing sails — by one-quarter if you are their Mate.


Improved Naval Gunnery (Combat)

You make ranged attacks from the rolling deck of a ship as easily as others on dry land.

Prerequisites: Profession (sailor) 5 ranks, Naval Gunnery.

Benefit: When making a ranged attack aboard a ship, you do not suffer any penalties from the pitching of the deck.

Normal: You suffer a –4 penalty normally, or a –2 penalty with only the Naval Gunnery feat.

Special: A Mate can pass this feat on to his crewmen if they are trained. See Chapter 3, Officer Roles for more details on the Mate.


Inspirational Speech (Captain)

Your stirring words before battle inspire your crew into feats of amazing bravery.

Prerequisites: Cha 15, Captain, inspire courage class ability.

Benefit: Your inspire courage ability gained from class levels stacks with the same ability generated from a high Loyalty check.

Normal: Inspire Courage does not stack.


Legendary Cognomen (Captain)

You have developed a famous descriptive moniker that strikes fear into your enemies and elicits great pride from your crew.

Prerequisites: Cha 15, Captain.

Benefit: You gain a +4 bonus to your Loyalty checks and a +2 bonus to Intimidate checks.


Legendary Watchman

Your prowess at locating objects over great distances is well-known.

Prerequisites: Skill Focus (Perception).

Benefit: When attempting to see objects more than one mile away, you gain a +5 bonus to your Perception checks.


Naval Gunnery (Combat)

You understand the roll and pitch of a ship at sea and adjust your ranged attacks accordingly.

Prerequisites: Profession (sailor) 1 rank.

Benefit: The penalty you take when using a ranged weapon while on board a ship is halved: –2 instead of –4 if your ship is moving

Special: A Mate can pass this feat on to his crewmen if they are trained. See Chapter 3, Officer Roles for more details on the Mate.

Storm-Tossed Gunnery (Combat)

Even the worst hurricane cannot prevent you from smashing your enemies with deadly cannon fire.

Prerequisites: Profession (sailor) 3 ranks, Naval Gunnery.

Benefit: The penalty you take when using a ranged weapon during inclement weather is halved (See “Wind Conditions” in Chapter 1).

Special: A Mate can share this ability with his gun crew if they are trained. See Chapter 3, Officer Roles for more details on the Mate.