HULL TYPE COST PER HULL LOCATION BUILD TIME WEIGHT SPECIAL
- Standard 2,400 gp 1 month 2,000 pounds Str +0, speed +0
(The standard hull is sized for non-specialized vessels. Most ships use the standard hull.) - Broad 3,000 gp 1 month 3,000 pounds Str +4, –1 maneuverability rating
(This wide hull slows a vessel, but its reinforced interior increases its strength (and therefore its carrying capacity). This increased capacity comes at the cost of maneuverability in the water.) - Sleek 3,000 gp 1 month 1,500 pounds Str –4, +1 maneuverability rating
(This streamlined hull increases a vessel’s maneuverability, but its smaller cross-section reduces strength.)
A Hull Location is Colossal, and has a hardness of 5 and 150 hit points. You can only choose the type of hull at the time of building - you can’t modify the ship to have a different type of hull after creating it.
- Standard Hull (7): 2,400 gp / 2,000 pounds per hull (16,800 gp / 14000 lbs) (hardness 5 and 150 hp per)
- Standard Rig (4): 2,000 gp / 1,500 pounds per rig (8000 gp / 6000 lbs) (hardness 1 and 75 hit points per)
STANDARD OFFICIAL UPGRADES
Extended Keel
The ship’s keel is longer than usual for a vessel of its type.
Benefit: The ship’s measurements from bow to stern are 10% longer than normal, though cargo capacity is not appreciably affected. The ship is more stable, and grants a +1 bonus on all sailing checks. This improvement must be installed at the time of the ship’s construction and cannot be added later.
Requirements. Craft (ships) DC 19; Cost: 10% of base ship cost
Glass Bottom
The bottom of the ship is inset with wide windows, permitting those inside to gaze into the ocean.
Benefit: This has no effect on ship performance, other than making the ship’s bottom only as strong as thick glass (hardness 1, hp 3, Break DC 8).
Requirements. Craft (glass) DC 19; Cost: 5% of base ship cost
Increased Cargo Capacity
An efficient remodeling of the ship’s layout means more room for the ship’s stores.
Benefit: The ship’s cargo capacity is increased by 10%.
Requirements. Craft (ships) DC 22; Cost: 15% of base ship cost
Movable Deck
The features of the ship’s decks are designed to be moved in order to disguise the ship as an altogether different vessel.
Benefit: After pulling up dozens of kingpins, the crew can slide the sterncastle forward on hidden rails, rearrange the position of the masts, extend the gunwales, lower the poop deck, transfer the ship’s wheel, and make other cosmetic changes such as a new figurehead and different-colored sails. The secret pins, levers, and tracks can only be found with a DC 20 Perception check during a close examination of the ship.
Requirements. Craft (ships) DC 28; Cost: 40% of base ship cost
Narrow Hull
The ship has been intentionally designed with a more slender hull, enabling it to slip through smaller spaces.
Benefit: The ship’s beam (width) is decreased by 20%, and cargo capacity is reduced by 10%. However, the ship gains a +2 bonus on all sailing checks. This improvement must be installed at the time of the ship’s construction and cannot be added later.
Requirements. Craft (ships) DC 22; Cost: 15% of base ship cost
Sturdy Hull
The ship’s body has had additional supports and layers of wood added to it, making it thicker and more resilient.
Benefit: The hull’s hardness is increased by 2, but the ship’s cargo capacity is reduced by 10%.
Requirements. Craft (ships) DC 16; Cost: 10% of base ship cost
HULL MATERIAL / COST PER LOCATION / BUILD TIME MODIFIER / WEIGHT PER LOCATION / HARDNESS / HP / SPECIAL
- Lead lining +1,000 gp 2 x normal 500 lbs. — — Foils divinations attempting to penetrate to the interior of a ship. Does not prevent divining the location of a ship, –2 Dex
(This ship has a lining of thinly hammered lead built into its bulkheads and decks that foils divination magic aimed at targets inside a ship. It does not however, prevent divination magic from locating a ship or targeting those above decks or in the rigging.) - Reinforced Oak +1,000 gp 1.5 x normal +1,000 lbs. 6 250 +2 Strength, –1 maneuverability rating
(Thicker oak planks and iron reinforcements are used in this ship’s construction, granting +2 to Strength, but at the cost of maneuverability.) - Iron +2,500 gp — +4,500 lbs. 8 400 +6 Str, +4 armor bonus to AC, –2 Dex, –1 maneuverability rating, –2 Speed
(The hull of this ship is clad in iron, significantly increasing its resilience. Note that this is not the same thing as armor plating (described later in this chapter). A ship clad in iron is stronger and tougher, but also slower and less agile. Note that the penalty to Speed cannot reduce the ship’s Speed below 1.) - Darkwood +5,000 gp 1.25 x normal 1/2 original 5 200 +2 Dex, +1 maneuverability rating
(Building your ship’s Hull Locations from this magical wood greatly increases the cost, but the finished product is lighter and more nimble.)
STANDARD OFFICIAL UPGRADES
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ARMOR COST PER LOCATION ARMOR BONUS WEIGHT BUILD TIME
- Scale +1,750 gp +5 +1,000 lbs. 5 days
(Scale plating involves layering smaller iron plates in a pattern very similar to a dragon’s scales. Each individual plate (roughly 1 foot per side) doesn’t offer much protection on its own, but when layered and reinforced with other plates it offers stronger protection than link armor. Installing scale plating requires more labor than link armor, and so the cost is slightly higher. Iron Plates: The strongest — and heaviest — of the armor options, iron plating involves bolting massive iron plates directly to the side of the Hull Location. The sheer weight of the plates requires specialized booms to lift into place, increasing the cost to produce and install this armor.) - Link +1,000 gp +3 +750 lbs. 3 days
(Much like a chain shirt for a PC, this style of armor involves a bevy of interlinking chains, which are then bolted to the side of the Hull Location. Link armor is the easiest to manufacture and install, but provides the least amount of protection of the various armor types.) - Iron Plates +2,250 gp +8 +2,500 lbs. 1 week
- Sculpted Iron Plates +10,000 gp +8 +2,500 lbs. 2 weeks
(These specially crafted plates provide a ship with the same defense as standard iron plates, but are instead shaped in such a way as to make the ship appear more fearsome. For example, you could opt to sculpt your plates so that your ship appears to be a dragon.) - Deflective Iron Plates +6,500 gp +82 +2,500 lbs. 1.5 weeks
(These iron plates are shaped in such a way as to deflect cannonballs away from the ship. In addition to the standard armor bonus provided by the plates, they also grant a +1 deflection bonus to the armor class of the Hull Location they protect.)
Adamantine: Crafting armor from adamantine gives the ship extra resistance to damage. Link armor grants the Hull Location DR 3/—; scale armor grants DR 5/—; and plate armor grants DR 8/—. However, the sheer amount of adamantine necessary greatly increases the cost, multiplying the original price by a factor of 10. Ship armor fashioned from adamantine weighs the same as that made from iron.
Mithral: Much like PC armor, ship armor fashioned from mithral is lighter than but just as strong as its iron counterpart. Mithral armor weighs 75% as much as iron armor, but costs 5 times as much.
STANDARD OFFICIAL UPGRADES
Armor Plating
Benefit: By attaching metal plates to the ship, the hull’s hit points are increased by +15% and its hardness is increased by +4. This modification reduces a ship’s cargo capacity by 15%. The armor plating slows the ship, imposing a –1 penalty on all sailing checks. The ship’s tactical speed in ship-to-ship combat is not affected, but its waterborne speed is reduced by 20%.
Requirements. Craft (ships) DC 28; Cost: 30% of base ship cost
Wooden Plating
For protection during naval combat, this ship has received additional wooden planks nailed to its hull.
Benefit: The hull’s hit points are increased by 5% and its hardness is increased by 2. However, this reduces cargo capacity by 10% as extra room must be made inside for beams to support the reinforcements. The ship’s tactical speed in ship-to-ship combat is not affected, but its waterborne speed is reduced by 10%.
Requirements. Craft (ships) DC 25; Cost: 20% of base ship cost