AQUATIC HARNESS
TYPE PRICE WEIGHT
Medium 10 GP 2 lbs.
Large 20 GP 3 lbs.
This waxed leather harness is designed to withstand submersion
and is adjustable to fit dolphins, giant eels, giant seahorsesB4,
and other aquatic mounts. Undersea races without access to
leather often use harnesses woven from special kelp, which has
the same price.
ARTIFICIAL GILLS PRICE 50 GP
WEIGHT 15 lbs.
Flexible tubes connect a hand
pump and a breathing mask to
this reinforced leather backpack.
When the hand pump is pressed,
the artificial gills draw in oxygen
from the surrounding water and
feed it through the mask, allowing
the wearer to breathe underwater
for extended periods of time.
The hand pump must be regularly
depressed, requiring you to have a free hand and use a move
action each round. If you do not squeeze the hand pump in a
round, you must hold your breath or begin to suffocate.
Artificial gills eventually become clogged with particulates
and must be disassembled and cleaned after 1 hour of being
submerged, although this time can be dramatically shortened
by murky or polluted water.
Artificial gills provide no protection against temperature
dangers or pressure damage in the open seas. If artificial
gills are submerged more than 100 feet below the surface,
they take 1d6 points of damage per round until they are
either brought into shallower water or they rupture from the
pressure. Artificial gills have a hardness of 0, 10 hit points, and
a break DC of 30.
BLOOD NEUTRALIZER PRICE 25 GP
WEIGHT 1 lb.
When you release this vial of alchemical particles into the water
as a standard action, the particles immediately neutralize the
scent of exposed blood within 20 feet, rendering the blood
undetectable by scent (to a hunting shark, for example). Blood
neutralizer has no effect on any blood that enters the area after
the particles have been used. Blood neutralizer can be crafted
with a successful DC 25 Craft (alchemy) skill check.
CLICK-CLAW PRICE 2 GP
WEIGHT —
This small metallic device resembles a crab’s claw. When the
item is pinched and released, friction on the claw’s inner
surface creates a loud clicking noise that carries up to a half
mile underwater. The intensity of the sound decreases as the
click passes through water, providing a listener familiar with the
sound a general sense of the distance and direction of the noise’s
origin (Perception DC 0, +1 per 100 feet between the click-claw
and the listener). Click-claws are particularly useful for keeping
a group together in murky water, and many undersea animal
handlers train their animals to respond to the noise.
INK, BIOLUMINESCENT PRICE 32 GP
WEIGHT —
Extracted from bioluminescent jellyfish, plankton, and other
marine organisms that glow in the ocean’s depths, this ink is
refined in a process that makes the ink stable and long lasting.
This colorful ink glows gently like a candle, so it is easier to
discern any writing at a distance, especially in the dark. The
ink’s glow lasts for about 1 year, after which time the writing
remains colorful but no longer glows. Bioluminescent ink is
typically stored in a waterproof bladder.
LAND LIMBS PRICE 10 GP
WEIGHT 4 lbs.
These two sturdy walking staves are topped with
padded cradles that fit under the arm. Aquatic
creatures with slow land speeds, such as merfolk
or tritons, use land limbs to improve their
locomotion while out of the water. Using
land limbs increases your base land speed
by 15 feet (to a maximum of 20 feet) and
requires two free hands. You can remain
stationary and balance your weight on land
limbs to use your hands normally (such as to
draw and hurl a javelin or to open a door),
but you cannot move with the land limbs
again without freeing your hands.
If your race provides immunity to trip attacks, you lose this
immunity while moving with or balancing on land limbs.
LIFTING BAG PRICE 3 GP
WEIGHT 42 lbs.
This air-filled leather or organ bladder ends in a trailing rope
weighed down with a 40-pound stone or piece of metal.
The weight is just heavy enough to counteract the bladder’s
buoyancy and cause it to sink. When the rope is cut free
from the weight and tied to an object weighing less than 40
pounds, the lifting bag rises to the surface with its cargo (the
lighter the cargo, the faster the ascent). Lifting bags collapse
under too much pressure and are destroyed if brought to a
depth greater than 200 feet.
MARINE ROPE
TYPE PRICE WEIGHT
Treated hemp 10 GP 12 lbs.
Woven kelp 20 GP 5 lbs.
Rope used by surface dwellers breaks down when submerged
for long periods, so undersea dwellers make use of rope
designed to withstand their environment. Treated hemp rope
is usually created by surfacers in the same manner as hemp
rope, but it is infused with beeswax or linseed oil to preserve its
integrity underwater. This rope is therefore only commonly used
by underwater races that trade with land dwellers on a regular
basis. Woven kelp rope is crafted from specially grown seaweed
by undersea communities and is much more common in insular
or deepwater communities.
Both types of marine rope are sold in 50-foot lengths. Treated
hemp has 2 hit points and can be broken with a DC 23 Strength
check. Woven kelp has 3 hit points and can be broken with a
DC 24 Strength check.
PAPER, UNDERWATER
(SHEET)
PRICE 6 SP
WEIGHT —
Not all underwater creatures use sight as their primary means
of reading text, so underwater paper is significantly thicker
than surface paper, allowing the writer to carve the letters into
the sheet. This lets creatures with blindsight see the textured
writing from afar as well as allowing others to read it by touch,
or sometimes from a short distance if they have unusually
precise tremorsense. For underwater societies where vision is
more prominent, the writer can fill the carved grooves with
colorful ink (and potentially bioluminescent ink) and then
adhere a transparent waterproof sheet on top to prevent
the ink from washing away. This transparent sheet costs an
additional 4 sp.
PEN, UNDERWATER PRICE 6 SP
WEIGHT —
Underwater pens fill the grooves carved into underwater paper
with ink; as such, they work somewhat like a syringe, drawing
ink from a waterproof bladder and then gently releasing it
into the grooves as the writer traces them with the pen. These
pens function equally well at depositing ink into tablets,
underwater paper, walls, or anything with carved writing.
SEAHORSE, GIANT
TYPE PRICE WEIGHT
Giant 350 GP 1,100 lbs.
Giant, combat trained 500 GP 1,200 lbs.
Giant seahorses (Pathfinder RPG Bestiary 4 234) are commonly
used as mounts and beasts of burden by undersea races such
as aquatic elves and tritons. Although they are often dismissed
as too skittish to be ridden into a fight, seahorses are clever
and, with diligent training, make loyal war steeds. Tritons in
particular pride themselves on breeding and training seahorses
to fight in battle or to serve as guard animals.
SPONGE SUIT PRICE 30 GP
WEIGHT 2 lbs. (or 10 lbs.)
Outwardly, this suit of clothing appears
to be an ordinary traveler’s outfit,
albeit cut from thicker-thannormal cloth. The suit’s inner
lining is made of dozens
of thin, flexible sponges.
When soaked with water,
these sponges can be
worn against the skin to
maintain the wearer’s
moisture while traveling
out of the water.
It takes 10 minutes to fully saturate the suit, which increases
its weight from 2 pounds to 10 pounds.
When worn, a sponge suit doubles the amount of time
a water-dependent creature can spend on dry land before it
begins to take damage or suffer other negative effects. When
the sponges dry, wearers must submerge themselves in water
or resaturate the suit, or else they suffer the consequences of
being on dry land.
TEA, KELP PRICE 3 SP
WEIGHT —
Kelp tea is a favorite relaxing drink under the sea, brewed from
various rare species of kelp to create over a dozen distinctive
flavors. The listed price pays for enough tea to fill a small
waterproof bladder such as a sureseal bladder (Pathfinder
Campaign Setting: Aquatic Adventures 56) and doesn’t include
the price of the bladder.
UNDERWATER COMPASS PRICE 20 GP
WEIGHT 1/2 lb.
This otherwise ordinary compass is sealed
inside a glass case amid a quantity
of clear oil. The oil keeps the
glass from cracking at high
pressures, allowing the compass
to function at any depth up
to 1,000 feet. An underwater
compass grants you a +2 circumstance
bonus on Survival checks to avoid becoming lost and also
indicates your depth below the surface to the nearest increment
of 20 feet. Underwater compasses are not particularly durable
and cannot be roughly handled. An underwater compass has a
hardness of 1, 2 hit points, and a break DC of 15.
WALL HOOK PRICE 2 SP
WEIGHT 1/2 lb.
While surface dwellers sometimes use all manner of wall hooks
to hang items for decoration or convenience, wall hooks are
essential underwater to prevent loose objects from simply
drifting away with the currents and tides. These hooks are found
throughout underwater settlements and buildings to help the
aquatic inhabitants keep track of their belongings.
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