Lean, inured to the hardship of the wilds; barbarian dogs are resilient and resolute. They are formidable fighters, absolutely determined to bring their enemy down, whatever the cost and however hard the task might be. These dogs are often loners, hunting through the trackless wastes for whatever it is they seek, but when they join a pack or a group they are committed for life.
At 1st level, you may take the following ability in addition to your standard starting abilities:
- Alpha of the Pack - Your howling fury establishes you as master of the hunt; you can bring down ay quarry! Once per round, if you hav emoved 20 feet or more to engage an enemy, your melee attack delivers an extra 1d6 damage. This increases to 1d8 damage at 6th level and 1d10 damage at 12th level.
At 7th level, instead of Feral Instinct, you may take the following ability:
- Grim Resistance - You've been through the fire. Or the ice. Or whatever. You've been through something and came out the other side that little bit tougher. You may choose one form of damage, you gain resistance against that form of damage.
At 15th level, instead of Persistent Rage, yuo may take the following ability.
- Savage Howl - Your rages are accompanied by feral howls that inflame the blood of your allies and drive them forward; an echo of ancient hunting packs. Each turn while you are raging, if you hit with at least one attack, you may nominate one ally within 30 feet of you. That ally receives a 1d6 bonus to its next damage roll. You may nominate the same or a different ally each round.