Religion is a strange new phenomenon for cats. While it seems to come naturally to dogs, for cats it has been rather different. Cleric Cats are those who came to recognize the gods earliest, heard their voices in dreams or in a waking trance, and more importantly, followed their instructions. Clerics provide guidance for cats bewildered by their awakening or unsure of their place in the world and attempt to tread the path of the Ailurokin - combining the dignity of Urbaste, the wiliness of Tom o'th'Alley, and the wisdom of the Old Striped Cat. Clerics are sought out for their guidance and for their skill in combat, almost equally. Especially as many cats simply don't care what the gods say... and sometimes, it doesn't seem like the gods are especially bothered either...
Instead of one of the standard Domains, cat clerics may choose to follow the Subtle Domain.
The Subtle Domain
Religion is new amongst cats and still undefined. Amongst those who have devoted themselves to the worship of the recently discovered feline deities, many choose to embrace the path of the Ailurokin, the trio of gods called Urbaste, Tom O'Th' Alley and the Old Stripped Cat (amongst their many, many other names... what god only has one?), believing this is the truest and most natural form of belief of their kind. The Feline Domain emphasises the use of stealth, speed and wit to evade attacks and protect cats from danger. It is a domain of game playing, teasing, and emphasises the mercurial nature of cats; loving one moment, suddenly distant and aloof the next. For the followers of the Ailorukin, this is all part of the game. Enemies are there to be played with, friends to be defended.
Subtle Domain Spells:
- 1st level: Shield of Faith, Healing Word
- 3rd Level: Calm Emotions, Hold Person
- 5th Level: Spirit Guardians, Dispel Magic
- 7th Level: Remove Curse, Banishment
- 8th Level: Guardian of Faith, Mass Cure wounds
Wit of Tom
When you choose this Domain at 1st level, you gain the ability to cast Tasha's Hideous Laughter as a 1st Level Spell. You may do this without expending a spell slot, once per visit to the Welcoming Dark. You also gain proficiency in Deception.
Channel Divinity: Blessing of Urbaste
Starting at 2nd Level you can use your Channel Divinity to swathe those close to you in the Welcoming Dark, for a few moments. This is represented by casting Invisibility, as a 2nd Level spell, on one player character as a bonus action. This ability scales with level, in the same way as the Invisibility spell does.
Channel Divinity: Cute as a Kitten
At 6th Level you can persuade your foes that fighting you and your fellows is just... silly. What a waste of everyone's time! As an action, you present your Holy Symbol and cast Glibness on yourself. It lasts for ten minutes. You must long rest before you can use this ability again.
Divine Strike.
At 8th level you gain the ability to infuse your weapon strikes with the combined strength of your allies. Once in each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an additional 1d8 bludgeoning damage. When you reach 14th level, the extra damage increases to 2d8.
Knowledge of the Old Striped One.
At 17th level you receive the blessed insight of the Old Striped One, the undying font of feline wisdom; even as they look at your, your enemy feels the divine power aligned against them. Any enemy attempting to make a melee attack against you must pass a DC 12 Wisdom test or be unable to act for the rest of the turn.