Standard Racial Traits
- Ability Score Modifiers: Rat
characters gain a +2 racial bonus to Dexterity, and +2 Intelligence. (2 RP)
- Type: Rats are the Animal type. (2 RP)
- Size: Rats are Tiny creatures, and gain a +2 size bonus to Dexterity and a
–2 size penalty to Strength. Tiny races gain a +2 size bonus to their
AC, a +2 size bonus on attack rolls, a –2 penalty on combat maneuver
checks and to their CMD, and a +8 size bonus on Stealth checks. Tiny
characters take up a space of 2-1/2 feet by 2-1/2 feet, so up to four of
these characters can fit into a single square. Tiny races typically
have a natural reach of 0 feet, meaning they can’t reach into adjacent
squares. They must enter an opponent’s square to attack it in melee.
This provokes an attack of opportunity from the opponent. Since they
have no natural reach, they do not threaten the squares around them.
Other creatures can move through those squares without provoking attacks
of opportunity. Tiny creatures typically cannot flank an enemy. (4 RP)
- Base Speed: Rats have a base speed of 15 feet, a climb speed of 15 ft, and a swim speed of 15 ft. (0 RP)
- Languages:
Rats speak Rodent and one extra language of your choice. Rats with high Intelligence scores can learn any languages they want (except
Druidic and other secret languages). Do note that as creatures of the
Animal type, if they learn languages spoken by humanoids, they are
physically incapable of speaking those languages without some sort of
magical aid. (1 RP)
Feat and Skill Racial Traits
- Sneaky. Rats gain a +4 racial bonus on Stealth checks. (5 RP)
Offense Racial Traits
- Bite: Rats gain a primary bite attack that deals damage according to their size. (1 RP)
Senses Racial Traits
- Low-Light Vision. Rats can see twice as far as humans in conditions of dim light. (1 RP)
- Scent. Rats gain the Scent ability. (4 RP)
Other Traits:
- Quadruped: Rats walk on all fours and have no arms - much less thumbs - with which to use weapons. Rats gain a +4 racial bonus to CMD against trip attempts, and take a -4 penalty with man-made weapons, even ones they are trained in, unless they take a Weapon Focus feat. (0 RP)