Level - Proficiency Bonus - Class Features - Cantrips known
1 +2 Fight Smarter, Fighting Style -
2 +2 Here to Kill Monsters,
Silver Is for Monsters -
3 +2 Hmmmm, Watcher School -
4 +2 Ability Score Improvement -
5 +3 Multiattack -
6 +3 Arcane Scraps 3
7 +3 Watcher School Feature 3
8 +3 Ability Score Improvement 3
9 +4 Then I Die 3
10 +4 Force of Will 4
11 +4 Multiattack (2),
Watcher School Feature 4
12 +4 Ability Score Improvement 4
13 +5 Safeguard 5
14 +5 Always Outnumbered 5
15 +5 Iron Skin 5
16 +5 Ability Score Improvement 5
17 +6 Watcher School Feature 5
18 +6 I Am What They Say I Am 6
19 +6 Ability Score Improvement 6
20 +6 Multiattack (3) 6
The Order of the Watchers was born of a schism within the Order of the Golden Collar.
Practicality is their highest virtue, and they follow a simple code, defend the weak against any evil. Rugged, determined,
never taking a backwards step, Watchers are called on to do the dirtiest of jobs—and to do them without complaint. Any
awakened animal can call on a Watcher and be certain of protection; it’s their code. But it isn’t only unfortunate animals
who draw on the special services of the Watchers. Anyone can if they can manage to draw a Watcher’s attention.
Legends, local myths, and missing posters summon the Watchers, all of whom seek those creatures hiding in the shadows,
plotting and pilfering from the upstanding folk of the realms. Where other orders defend and uphold in the light, the
Watchers choose to walk in the darker places. They are found throughout the inhabited realms, plying their bloody trade.
Wherever they go, they’re valued—if usually from a distance. A reputation for killing, even if in defence of the weak, makes
everyone wary. The Order of Watchers works to ensure that, whenever there’s need, a Watcher is brought to a city, a village,
any community where savage beasts lurk in the darkness.
Wandering Hunters
Watchers shun organisation and guild houses. Instead, each
Watcher is a member of the order by grace of the tutorage of
another member. Wandering the Gullet Cove and beyond,
the Watchers inspire songs and cautionary tales in their wake.
Creating a Watcher
As you create a Watcher, the most important question to
ask yourself is ‘why?’ Why has your character taken up
the mantle of the Watcher? Once they set upon the path
to becoming a Watcher, who taught them? How long did
they remain under their tutorage? Do you still talk to your
mentor? Then ask yourself ‘what?’ What monster did you
first see that convinced your character they need to go
out and track down creatures and monsters threatening
the awakened animals? What monster did you slay first on
your path to becoming a Watcher? What have you refused
to fight? These are the questions that although not every
Watcher will admit to, they have answered in their minds.
They are the reason they will not stop, will not don the golden
collar, will not stand by. These answers are why a Watcher
continues on their path. Why they remain ever-vigilant, ever-
watchful for the evil lurking just out of view of most.
Class Features
As a Watcher, you gain the following class features:
Hit Points
Hit Dice: 1d10 per Watcher level
Hit Points at 1st level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 5) + your
Constitution modifier per Watcher level after 1st
Proficiencies
You are proficient with the following items, in addition to
any proficiencies provided by your species or background.
Armour: Light armour, medium armour, heavy armour,
shields
Weapons: Simple weapons, martial weapons, improvised
weapons, unarmed strikes
Tools: none
Saving Throws: Constitution, Wisdom
Skills: Choose four from Athletics, Nature, Survival,
History, Animal Handling, Perception, Investigation, or
Insight.
Watcher Save DC = 8 + Intelligence modifier +
proficiency bonus
Watcher Spell Attack = Intelligence modifier +
proficiency bonus.
Equipment
You start with the following equipment, in addition to the
equipment granted by your background:
(a) silvered longsword or (b) silvered rapier
(a) scale mail, (b) leather armour, or (c) chain mail
(a) light crossbow, (b) a short bow or any simple
ranged weapon
(a) explorer’s pack or (b) dungeoneer’s pack
(a) shield or any martial weapon
(a) six javelins, (b) three hand axes, or (c) two daggers
Quick Build
You can make a Watcher quickly by following these
suggestions. Intelligence should be your highest ability score
followed by Constitution. Choose a background.