A no-nonsense sort of wasteland cowboy! His main interests are Spaghetti Westerns and his poncho.

Abilities
Unorganised
[5] Quick Hands - Agility (AG)
Rank 1: Half cost to access inventory. (Normally 4 AP, now 2 AP.)
Rank 2: Half cost to reload any ranged weapon. Slick! (Reloading is normally 2 AP, but depends on the weapon.)
[5] Impartial Meditation - Charisma (CH)
Rank 1: Recruit followers by using Karma. (Must "spend" appropriate type of Karma resulting in a rating reduction, but not changing actual alignment.)
[5] Toughness - Endurance (EN)
Rank 1: Gain +3 Damage Threshold (DT).
Rank 2: Gain an additional +3 Damage Threshold (DT). (+6 DT Total)
[7] Medic - Intelligence (IN)
Rank 1: Spend 5 Action Points (AP) to perform First Aid in combat. (Stop bleeding, CPR, etc.)
Rank 2: Spend 5 Action Points (AP) to perform Second Aid in combat. (Repair broken limbs, remove poisons, etc.)
[2] Scrounger - Luck (LK)
Rank 1: When you find caps, add an amount equal to your Luck.
Rank 2: When you find ammo, add an amount equal to your Luck.
[6] Gun Nut - Perception (PE)
Rank 1: Allows players to create, modify, and breakdown Guns at a Workbench.
Rank 2: Use a C.A.M.P. to create an appropriate Workbench.
[7] Sniper - Perception (PE)
Rank 1: No penalty for targeted shots.