Michael is...


Higher Purpose (Protect the Innocent)If, in the GM’s judgment, you are unfaltering in your pursuit of your Higher Purpose, you get +1 to all die rolls that pertain directly to the pursuit of your cause. If you deviate from your Higher Purpose, you lose this bonus...  and the GM is free to penalize you for bad roleplaying just as if you had ignored a Code of Honor.
Power Investiture 1 (War)Increasing your PI level will increase your effectiveness with spells and unlock new ones.
Combat ReflexesYou have extraordinary reactions, and are rarely surprised for more than a moment. You get +1 to all active defense rolls and +2 to Fright Checks. You never “freeze” in a surprise situation, and get +6 on all IQ rolls to wake up, or to recover from surprise or mental “stun."
Weapon Master (Choose one weapon)Choose a specific weapon, such as "Halberds." When using your favored weapon, add +1 per die to basic thrust or swing damage if you know the relevant weapon skill at DX+1. Add +2 per die if you know that skill at DX+2 or better. You also have half the usual penalty to make a Rapid Strike, or to parry more than once per turn. None of these benefits apply to default use.
HonestyYou must obey the law, and do your best to get others to do so as well. In an area with little or no law, you do not “go wild” – you act as though the laws of your own home were in force. You also assume that others are honest unless you know otherwise. This is a disadvantage, because it often limits your options! Make a self-control roll when faced with the “need” to break unreasonable laws; if you fail, you must obey the law, whatever the consequences. If you manage to resist your urges and break the law, make a second self-control roll afterward. If you fail, you must turn yourself in to the authorities!
Sense of Duty (Christians), and Sense of Duty (Innocents)You feel a strong sense of commitment toward a particular class of people. You will never betray them, abandon them when they’re in trouble, or let them suffer or go hungry if you can help.

Holy Advantages
Holy is a modifier that you can apply to many of the advantages you take (requires approval).  Holy abilities depend on the possessor living a virtuous life. If  he  transgresses, he loses his power – although his god won’t endanger him  unless  the  sin  is  terrible.  To  recover  his  power,  he  must offer significant penance:  2 wealth, a full month of fasting, a major quest, etc. When a Holy ability requires a roll, add your level of Power Investiture to it.  Making an advantage "Holy" makes it cost 10% less.

Playing a Patronius
  • You can think of the disadvantages that come with this template as "prerequisites" for the archangel's faith in you. If your character ever develops in such a way that you lose those disadvantages... it won't be pretty. 
  • It costs 35 points to apply this template. 

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