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Giola's Prayerbook
Properties
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Information!
The SkillLevel fields can compute somewhat automatically, but it doesn't understand the effect of spending points as you level up. Change that modifier yourself as you go, and also include any modifiers you may have.
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The multiline fields will obey line breaks, so if you want to include additional information (such as if it matters what college it's in) you can put it in the "text" field.
IQ
11
Magery
2
Spell1.
Spell1.Name
Quick March
Spell1.Class
Regular
Spell1.PointsSpent
1
Spell1.SkillLevel
11
Spell1.Text
[Required] Doubles the subject’s long-distance travel speed. At the end of the day’s travel, the subject loses 10 FP and must sleep. This spell has no effect on Move in combat or on Basic Speed.
Spell1.DurationCost
Duration: 1 day’s march.
Cost: 4. Cannot be maintained.
Time to cast: 1 minute.
Cost: 4. Cannot be maintained.
Time to cast: 1 minute.
Spell2.
Spell2.Name
Seeker
Spell2.Class
Information
Spell2.PointsSpent
1
Spell2.SkillLevel
11
Spell2.Text
Attunes the caster to one individual or manmade object he is looking for. A success gives the caster a vision of the item’s whereabouts – or leads him to it, if it is within a mile.
To seek a person, the caster must either know his name or know him well enough to visualize him. For instance, you cannot use this spell to solve a murder by seeking “the murderer” if you don’t know who that is – but if you do, Seeker will find him.
To seek a person, the caster must either know his name or know him well enough to visualize him. For instance, you cannot use this spell to solve a murder by seeking “the murderer” if you don’t know who that is – but if you do, Seeker will find him.
Spell2.DurationCost
Modifiers: Long-distance modifiers (p. 14). Something associated with the item sought (e.g., part of a lost person’s clothing) should be available at the time of casting; if not, roll at -5. The roll is at +1 if the caster has held or is otherwise familiar with the item sought.
Cost: 3. One try per week.
Cost: 3. One try per week.
Spell3.
Spell3.Name
Master
Spell3.Class
Regular or Blocking; Resisted by IQ
Spell3.PointsSpent
4
Spell3.SkillLevel
13
Spell3.Text
Holds any beast motionless and quiet as long as the caster maintains eye contact and concentration. Note that darkness breaks eye contact! May be cast as a Blocking spell if the animal is entering Close Combat range with the caster – e.g., to attack.
Spell3.DurationCost
Duration: Indefinite
Cost: 2
Cost: 2
Spell4.
Spell4.Name
Beast Soother
Spell4.Class
Regular
Spell4.PointsSpent
1
Spell4.SkillLevel
11
Spell4.Text
Calms a single animal. The beast’s reaction roll to the caster is improved by twice the energy put into the spell.
Spell4.DurationCost
Duration: Permanent, until something disturbs the animal.
Cost: 1 to 3.
Cost: 1 to 3.
Spell5.
Spell5.Name
Haste
Spell5.Class
Regular
Spell5.PointsSpent
4
Spell5.SkillLevel
13
Spell5.Text
Increases the subject’s Move and Dodge scores by up to 3.
Spell5.DurationCost
Duration: 1 minute.
Cost: 2 to cast per point added to the subject’s Move and Dodge. Half that to maintain.
Time to cast: 2 seconds.
Cost: 2 to cast per point added to the subject’s Move and Dodge. Half that to maintain.
Time to cast: 2 seconds.
Spell6.
Spell6.Name
Blank
Spell6.Class
Spell6.PointsSpent
Spell6.SkillLevel
11
Spell6.Text
Spell6.DurationCost
Spell7.
Spell7.Name
Blank
Spell7.Class
Spell7.PointsSpent
Spell7.SkillLevel
11
Spell7.Text
Spell7.DurationCost
Spell8.
Spell8.Name
Blank
Spell8.Class
Spell8.PointsSpent
Spell8.SkillLevel
11
Spell8.Text
Spell8.DurationCost
Spell9.
Spell9.Name
Blank
Spell9.Class
Spell9.PointsSpent
Spell9.SkillLevel
11
Spell9.Text
Spell9.DurationCost
Spell10.
Spell10.Name
Blank
Spell10.Class
Spell10.PointsSpent
Spell10.SkillLevel
11
Spell10.Text
Spell10.DurationCost
Spell11.
Spell11.Name
Blank
Spell11.Class
Spell11.PointsSpent
Spell11.SkillLevel
11
Spell11.Text
Spell11.DurationCost
Spell12.
Spell12.Name
Blank
Spell12.Class
Spell12.PointsSpent
Spell12.SkillLevel
11
Spell12.Text
Spell12.DurationCost
Spell13.
Spell13.Name
Blank
Spell13.Class
Spell13.PointsSpent
Spell13.SkillLevel
11
Spell13.Text
Spell13.DurationCost
Spell14.
Spell14.Name
Blank
Spell14.Class
Spell14.PointsSpent
Spell14.SkillLevel
11
Spell14.Text
Spell14.DurationCost
Spell15.
Spell15.Name
Blank
Spell15.Class
Spell15.PointsSpent
Spell15.SkillLevel
11
Spell15.Text
Spell15.DurationCost
Spell16.
Spell16.Name
Blank
Spell16.Class
Spell16.PointsSpent
Spell16.SkillLevel
11
Spell16.Text
Spell16.DurationCost
Spell17.
Spell17.Name
Blank
Spell17.Class
Spell17.PointsSpent
Spell17.SkillLevel
11
Spell17.Text
Spell17.DurationCost
Spell18.
Spell18.Name
Blank
Spell18.Class
Spell18.PointsSpent
Spell18.SkillLevel
11
Spell18.Text
Spell18.DurationCost
Spell19.
Spell19.Name
Blank
Spell19.Class
Spell19.PointsSpent
Spell19.SkillLevel
11
Spell19.Text
Spell19.DurationCost
Spell20.
Spell20.Name
Blank
Spell20.Class
Spell20.PointsSpent
Spell20.SkillLevel
11
Spell20.Text
Spell20.DurationCost
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