Traits (flying)
  1. Notes

Traits (flying)

Creatures considered 'Flying-type Pokemon' are almost always creatures that have a fly speed, and typically some mastery over air itself. Under less usual circumstances, they may also have the Air subtype.


They typically, though not always, have the following traits regardless of a species's individual traits:

  • These are typically Magical Beast types.
  • Air Mastery (Ex) The creature gains a +1 bonus on attack and damage rolls if both it and its foe are in flight. If an opponent is grounded or waterborne, the creature takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the the creature is initiating or resisting these kinds of attacks.
  • Flight (Ex or Su) The creature gains a fly speed equal to its base speed. The creature’s maneuverability depends on its size. Medium or smaller creatures have good maneuverability. Large creatures have average maneuverability, while Huge creatures have poor maneuverability. Clumsy –8, Poor –4, Average +0, Good +4, Perfect +8. Creatures without a maneuverability rating are assumed to have average maneuverability and take no penalty on Fly checks. If the creature flies by means of magic, it loses its wings but its maneuverability increases to perfect. If the creature flies by magic, this is a supernatural ability. The creature can increase its fly speed by taking this trait multiple times, each time doubling it's fly speed by it's base speed.
  • Vulnerability (Ex) These creatures take half again as much damage (+50%) from spells and abilities with the electricity damage type.