Primeval Thule
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Primeval Thule

Setting

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Warning: This map may contain spoilers for the campaign!

Thule is a vast, mountainous island-continent that stretches more than fifteen hundred miles end to end. Nearby lie the great islands of Hellumar and Nimoth, with stranger lands yet beyond their shores. All three lie in the northerly reaches of the Atlantean Ocean, but in this age, they are warm and verdant. The deathly ice has only just begun its relentless advance.

The dominant feature of Thule is the rampart of mountains ringing its coasts. The Shields of Sunset guard the high plains of Nar in the west. To the south, the mighty Starcrowns reach elevations of more than 10,000 feet and shelter a maze of fjords and inlets known as the Claws of Imystrahl, where the posthumous influence of Atlantean culture holds strongest. In the east, the volcanic Zinandar Mountains smolder and fume. In northern Thule, the highlands and peaks are covered by the great glacier known as the Pale Death. This ring of mountains forms a gigantic basin or lowland in the center of Thule. A great lake known as the Kalayan Sea lies here, surrounded by deep jungles and trackless wilderness.

As one might expect from a land of such extremes, each region of Thule has its own rugged beauty. The plains of Seraykia are among the tamer realms, its flatlands rich with crop growth and farming villages centered around the city of Katagia. The Claws of Imystrahl are majestic fjordlands, home to Thule’s oldest cities and seaports facing the Atlantean Ocean. The mighty Starcrown Mountains virtually wall off these steep islets and peninsulas from the rest of Thule. The Nar Highlands in western Thule are wide, rolling plains and hills where fierce nomads roam on foot and horseback. Named for the man who conquered this vast region, Kalayan the Golden stretches from the Quosa river valley, across the south bend of the inland sea, past the swamps of Phoor, to the tropical doorstep of Dhar Mesh. It is home and battleground of the richest and most powerful cities on the continent: great powers such as Quodeth and Lomar.

The northern coasts are known as the Thousand Teeth, after the countless rocky islets and spires that dot the Sea of Mists. These are barbarian lands with few cities. Finally, Thule’s northeastern reaches are known as the Lands of the Long Shadow. Vast tundra plains and barren, windswept hills mark the creeping onset of everlasting winter, with the grim expanse of the glaciers looming on the northern horizon. Here the secret of Thule’s wonders and majesty is made plain: this is a doomed land, and its beauty will not last.