Refers to handheld weapons which are used at close range, normally relying wholly on the user's physical force.

Melee weapons cannot suffer from malfunctions (see Reliability & Maintenace Rules).

There are different types of melee weapons:

  • Sidearms such as shortswords, daggers and knives possess the Last Resort attribute, making them excellent defensive weapons, and are always One-Handed.
    • Bayonets, additionally, possess their own attribute (Bayonet)
  • Longswords possess the Duelist's Choice attribute, making them particularly deadly when wielded by a skilled fighter. A select few may be One-Handed.
  • Greatswords possess the Killing Blow attribute, making them extremely effective against large creatures and swarms.
  • Axes possess the Splitting Strike attribute, making their critical hits particularly deadly, and negating the advantages of shields. They may or may not be One-Handed.
  • Hammers possess the Forgewrath attribute, granting them a unique way of damaging armoured enemies. They may or may not be One-Handed.
  • Polearms possess the Stand Fast attribute, making them effective at countering charges, and granting them greater range.
  • Chainsaws possess the Eviscerator attribute, making them extremely lethal against creatures with no armour.

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