The RPG-2 is a Soviet anti-tank weapon used throughout the Cold War to great effect, derived from the RPG-1. It is very effective against all but the most modern of armoured vehicles, with well-manufactured grenades penetrating around 180mm of RHA steel. These weapons have been seen in the hands of rebel fighters throughout the world, most notably in the Vietnam War, though Soviet forces deployed overseas have priority for replacement by the more modern RPG-7.

RPG-2
Abilities
Common Attributes - National
Guerrilla Guns - Soviet Small Arms (CW)
Throughout the Cold War, Soviet small arms have mostly been used by insurgents and guerrillas in wars of national liberation, employing asymmetrical tactics and strategies against much greater western powers. While the first world's tactics revolve around airstrikes, armour and artillery support, eastern-aligned irregular forces approach using stealth and deception, striking until they're close enough that enemy artillery becomes too dangerous to their own side.
EFFECT:
At Short Range or below, this weapon's damage rolls are maximised.
Unique Attributes
RPG! - RPG UA
Western combined arms forces engaged in combat with pro-Soviet guerrillas and regimes have learned to dread the callout of eastern handheld anti-tank launchers, the infamous RPG. It is never one, but rather dozens of these weapons firing from the shadows, reducing even the hardiest armoured vehicles to burning husks.
EFFECT:
If this weapon misses a shot, roll 1d6. On a 5+, induce Dread on the enemy unit that was missed.