APFSDS using dense materials such as depleted uranium or tungsten carbide have far better penetration potential, if they are shot with high-quality propellant and from a sufficiently advanced cannon system.

Game Stats

When employing generic APFSDS shot:

  • Apply full DMG.
  • Increase PEN by +4.
  • Calculate no fragmentation.

As APFSDS Shot is Kinetic, it loses PEN over distance.

  • Point Blank Range - No penalty.
  • Close Range (≤10m / 2sq) -> No penalty.
  • Short Range (≤50m / 5sq) -> No penalty.
  • Average Range (≤200m / 10sq) -> No penalty.
  • Medium Range (≤500m / 20sq) -> No penalty.
  • Long Range (≤1000m / 50sq) -> -1 PEN
  • Very Long Range (≤2000m) -> -2 PEN
  • Extreme Range (>2000m) -> -3 PEN

Objects

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