Nana guns are improvised bolt-action shotguns which feed from gravity magazines. They are no more complex than a collection of springs, tubes and sheet metal arranged somewhat logically. After each shot, the user must cock back the charging handle, which will allow another shell to fall into the chamber. Beware leaving the bolt open, as the magazine may empty itself on the ground. Because these weapons do not have the strongest action, most of them are chambered in the lighter-shooting 20-gauge.

Nana Gun
Shotgun
Abilities
Common Attributes - Mechanical
Scrapcrafted
This weapon's design is... less than ideal. Cheap, certainly, but less than ideal.
EFFECT:
Add 1 UNRELIABILITY point.
Common Attributes - National
'Anykan Touch - Oceanykan Small Arms (CW)
Most Oceanykans' belief in personal liberty extends to their guns, and they believe themselves to be great at modding them out. Regardless of whether or not that is true, the reality is that practically every weapon in Oceanyka has suffered from modifications to its original design, either by its previous owner, the manufacturer or the artisan that crafted it.
EFFECT:
Upon first acquiring this weapon, roll 1d3 and grant this weapon a permanent bonus.
- Ergonomic: The weapon can always Counterattack (0 AP) after an enemy's melee attack.
- Controllable: The weapon can always be used to Magdump (2 AP).
- Idiot-Proof: This weapon can never jam nor fail from UNRELIABILITY.
In Wargame Mode, all weapons with this SA across the entire army respond to a single roll.