Order of the Gauntlet Ranks
Rank |
Renown |
Title |
Perk |
---|
1 | 1 | Chevall | Consumable item Permanent item Downtime activity |
2 | 5 | Marcheon | Consumable item Permanent item Downtime activity |
3 | 15 | Whitehawk | Consumable item Permanent item Supernatural gift |
4 | 15 | Vindicator | Consumable item Downtime activity Sidekick |
5 | 50 | Righteous Hand
| Downtime activity Supernatural gift |
Consumable items. Once per week, a character can select
one consumable item associated with its current rank or lower and can only have one provided consumable in its possession at a time. Consumables provided by a faction can not be sold or traded, but can be used on other players. The item is lost at the end of the upcoming week.
Permanent items. A character has access to the current rank’s items, and of all lower rank items. These items can not be sold, traded, or gifted but might be replaced if destroyed or lost.
Rank 1 – Chevall
Required Renown: 1
This is the rank a character receives when first joining a faction. It is available at character creation or any time the character wishes to join. Perks include:
Faction Agent Background. Safe Haven.
Patron Benefits. Assignments, Helping Hand, and Return to Justice.
Consumable item. Once per week, an agent can receive a Potion of Healing or another common magical item or non-magical item worth less than or equal to 50 GP when requested or retrieved from a faction loot satchel.
Permanent item. All agents are given an Order of the Gauntlet Pendant, a Faction Loot Satchel in the shape of a utilitarian sabretache, and a Weapon of Retribution with the properties of a Moon-Touched Sword.
Downtime activity. The agent can choose to complete a faction job.
Rank 2 – Marcheon
Required Renown: 5
At this rank, characters have shown that they’re aligned with the faction’s goals and are able to take on more responsibility. Perks include:
Consumable item. Once per week, a Potion of Greater Healing or 10 pieces of Silvered Ammunition when requested or retrieved from a faction loot satche.
Permanent item. Agents are granted their choice of mount, along with one land vehicle. Additionally, the agent’s weapon of retribution is magically upgraded and given the additional properties of a +1 weapon.
Downtime activity. Once, an agent may request training in athletics, history, medicine, or religion, training with land vehicles or an animal mount, or training in one language such as Celestial. Receiving training in a language or weapon typically takes at least ten workweeks, but this time is reduced by a number of workweeks equal to twice the character's Intelligence modifier (an Intelligence penalty doesn't increase the time needed), with a minimum of two workweeks.
Rank 3 – Whitehawk
Required Renown: 15
Characters are reliable faction members, entrusted with many secrets and deserving of additional support during adventures. Perks include:
Consumable item. Once per week, a Potion of Superior Healing or 10 pieces of Adamantine Ammunition when requested or retrieved from a faction loot satchel.
Permanent item. The agent's Weapon of Retribution is magically upgraded and given the additional properties of a rod of retribution, The agent's pendant is magically upgraded and given the properties of a Ring of Truth Telling, and the agent receives Gauntlets of Justice.
Supernatural gift. The faction can call upon a deity to bestow a Charm of Hope upon the agent.
Rank 4 – Vindicator
Required Renown: 30
Characters are trusted voices within the faction’s leadership. They are looked upon as champions of the faction’s beliefs, and as mentors by those of lower rank. Perks include:
Consumable item. When requested or retrieved from a faction loot satchel, a Potion of Supreme Healing or a spell scroll valued at 2,500 gp or less (typically up to a 5th level spell).
Permanent item. The agent's Weapon of Retribution is magically upgraded to provide an additional +1 bonus to attack and damage rolls.
Sidekick. An agent gains one 6th-level sidekick that can adventure, go on assignments, or perform other tasks such as maintain a house or small inn.
Rank 5 – Righteous Hand
Required Renown: 50
Characters are ensconced within the leadership of the faction and have a great degree of influence, guiding faction decisions. Perks include:
Downtime activity. Once, at the agent’s requested location, the faction will sponsor a spellcaster to cast Mighty Fortress, Teleportation Circle, Private Sanctum, or Temple of the Gods repeatedly for one year to make the spell permanent. The character does not need to be present for the repeated casting of this spell.
Supernatural gift. Once, the faction can call upon a deity to bestow a Blessing of Health upon the agent.