1. Locations

Dwarfholds of the North

Geopolitical Entity

Dwarfholds of the North

The history of the dwarves in the North is a long and violent one, dating back more than six millennia. Before there was a Standing Stone in the Dalelands, or a Waterdeep, or a Myth Drannor, there was the brief (in dwarven terms) glory of Besilmer, and the realms of Haunghdannar and Gharraghaur. Ruins now, to be sure, but these kingdoms lasted longer than almost any living realm of humans, even if their works have been forgotten by humans and dwarves alike.

The greatest and most recent of these dwarven realms was Delzoun, also called the Northkingdom. It stretched from the western edge of what was then the Narrow Sea (later, the Great Desert of Anauroch) west almost to present-day Silverymoon, and from the Ice Mountains to the Nether Mountains.

Now, when shield dwarves invoke the name of Delzoun, they are calling upon the glory of all their past accomplishments: every feat of architectural mastery, every fine blade or crushing warhammer forged, every kingdom and battle—won or lost—in defense of their people and the folk around them. The name is as much a battle cry and a badge of honor as it is a call into history, for although every dwarven settlement now has its own masters, kings, and queens, they all respect the memory of the great hammer of Delzoun and the glorious kingdom it represented.

Holds that survive from the days of Delzoun include Citadel Adbar and Citadel Felbarr, and Mithral Hall. Sundabar and Mirabar, which were also constructed during that period, are also generally considered dwarfholds despite their substantial human populations. Despite continually warring over the centuries with other occupants of the region, and having to fight off assaults from below by duergar and drow, the shield dwarves have stood fast, determined to hold their halls against all threats—and, when necessary, reclaim them. 

The fabled city of Gaultgrym, said to be touched by the presence of Moradin himself, was built by Delzoun's dwarves—first as a mine, and then as a city. Recently reclaimed from the drow, Gauntlgrym stands as a beacon of resurgent dwarven strength in the North.

Thornhold and Ironmaster are lonely settlements continually girding themselves for threats real and imagined. It was the dwarves of Delzoun who built Ironmaster, too, and all the great mines and renowned forges of the North reside in the halls of the dwarves.

Until recently, many of the dwarfholds were members of the Silver Marches (also known as Luruar), an alliance of cities that provided mutual protection across the North. Disagreements and failed obligations during a war with the orc kingdom of Many-Arrows destroyed the remaining trust between members of the Marches, and that pact is no more. The dwarfholds still ally with one another, and individually with nearby human realms, but no longer pledge to stand unified with all their neighbors.

The details in this section are drawn from the extensive teachings of Drorn Waranvil, a longbeard (dwarf elder) who is a retired veteran of the Iron Guard of Citadel Adbar and the Citadel Guards of Felbarr. Drorn fought in the orc wars of both this and the last century, and helped free Citadel Felbarr (twice) and Gauntlgrym before he put down his warhammer a few years ago and began to chronicle his experiences for the benefit of younger dwarves seeking to know more about their heritage and about the world of today from the proper perspective.