1. Notes

Pit Fighting

Downtime Activity

Pit Fighting

Pit fighting includes boxing, wrestling, and other nonlethal forms of combat in an organized setting with predetermined matches. If you want to introduce competitive fighting in a battle-to-the-death situation, the standard combat rules apply to that sort of activity.

Resources

Engaging in this activity requires one workweek of effort from a character.

Resolution

The character must make a series of checks, with a DC determined at random based on the quality of the opposition that the character runs into. A big part of the challenge in pit fighting lies in the unknown nature of a character's opponents.

The character makes three checks: Strength (Athletics), Dexterity (Acrobatics), and a special Constitution check that has a bonus equal to a roll of the character's largest Hit Die (this roll doesn't spend that die). If desired, the character can replace one of these skill checks with an attack roll using one of the character's weapons. The DC for each of the checks is [[/r 5 + 2d10]]; generate a separate DC for each one. Consult the Pit Fighting Results table to see how the character did.

Pit Fighting Results

Result              
Value
0 successesLose your bouts, earning nothing.
1 successWin 50 gp.
2 successesWin 100 gp.
3 successesWin 200 gp.

Complications

Characters involved in pit fighting must deal with their opponents, the people who bet on matches, and the matches' promoters. Every workweek spent pit fighting brings a 10 percent chance of a complication, examples of which are on the Pit Fighting Complications table.

Pit Fighting Complications

1d6    
Complication
*Might involve a rival
1An opponent swears to take revenge on you.*
2A crime boss approaches you and offers to pay you to intentionally lose a few matches.*
3You defeat a popular local champion, drawing the crowd's ire.
4You defeat a noble's servant, drawing the wrath of the noble's house.*
5You are accused of cheating. Whether the allegation is true or not, your reputation is tarnished.*
6You accidentally deliver a near-fatal wound to a foe.