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Type
Player Character
Height
Weight
Hair
Eyes
Skin
Personality Traits
Ideals
Bonds
Flaws
Medium,
Innate Spellcasting. NPC Template's innate spellcasting ability is Charisma (spell save DC12). They can innately cast the following spells, requiring no material components.
At will: alter self, detect magic, fear, ice storm, invisibilityMagic Resistance. NPC Template has advantage on saving throws against spells and other magical effects.
Magic Weapons. NPC Template's weapon attacks are magical.
Regeneration. NPC Template regains 5 hit points at the start of its turn.
Claws. Melee Weapon Attack: +1 to hit, reach 15 ft., one target. Hit: 14 (2d6 + 4) slashing damage.
Stinger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) piercing damage.
Teleport. NPC Template magically teleports, along with any equipment they are wearing and carrying, up to 120 feet to an unoccupied space they can see.
NPC Template can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. NPC Template regains spent legendary actions at the start of their turn.
Scary Face. NPC Template targets one creature they can see within 60 feet of them. If the target can see NPC Template, the target must succeed on a DC 13 Wisdom saving throw or become frightened of NPC Template until the end of its next turn.