Alignment. Most halflings are lawful good. As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of their old ways.
Age. A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.
Size. Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.
Speed. Your base walking speed is 25 ft.
Lucky: When you roll a natural 1 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. After you use Lucky, you can't use it again until you either (a) complete a short or long rest or (b) you roll a natural 20 on an attack roll, ability check, or saving throw.
Brave. You have advantage on saving throws against being frightened.
Halfling Nimbleness. You can move through the space of any creature that is of a size larger than yours.
Ever Hospitable. When you make an ability check involving brewer's supplies or cook's utensils, you can roll a d4 and add the number rolled to the ability check.
Languages. You can speak, read, and write Common and one language of your choice, likely Halfling. The Halfling language isn't secret, but halflings are loath to share it with others. They write very little, so they don't have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.
Variant Feature (Choose 1)
Lightfoot Ancestry. You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
Stout Ancestry. You have advantage on saving throws against poison, and you have resistance against poison damage.