Alignment. Troverians care most of all about wanting to work. As such, they are usually neutral or chaotic good.
Age. Troverians mature at the same rate as humans but live a few years less.
Size. Troverians stand between 4 and 5 feet tall and average about 150 pounds, similar to dwarves. Your size is Medium.
Speed. Your base walking speed is 25 feet.
Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Heart of Fire. You have resistance to fire damage.
Troverian Magic. You know the mold earth cantrip. When you reach 3rd level, you can cast the heat metal spell once per long rest. Wisdom is your spellcasting ability for these spells.
Tool Proficiency. You have proficiency with the artisan's tool of your choice: smith's tools or mason's tools.
Artisan's Cunning. Whenever you make an Intelligence (History) check related to the origin of metalwork or you make an Intelligence (Investigation) to identify or locate ores, you are considered proficient in the skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Workaholic. When crafting an item (XGtE p.128) as your downtime activity, you divide the gold piece cost of the item by 200 to determine the amount of workweeks it takes to craft it. You can complete multiple items in a workweek if the items' combined cost is 200 gp or lower.
Languages. You can speak, read, and write Common, and one language of your choice, likely Halfling or Dwarvish.