1. Abilities

Directives

Spell Condition

A Directive is a simple behavioral rule that a paper creature was created with (or had added later on via magical inks). It will always attempt to follow its Directives. A magical paper creature can be told what to do on a momentary basis, but it quickly forgets verbal commands and promptly falls back on its Directives after a brief period. 

If created with conflicting Directives, the paper will try or fail to act independently, but this tends to lead to early fraying or untimely destruction. Paper does not "know" anything or have self-preservation instincts, and it does not understand how to prioritize or reason (though clever use of Directives can help with this). This has led to many amusing childrens' tales of paper creatures who misbehave or destroy themselves in the attempt of their duties.  

Examples: "Stay near me", "attack on command", "Steal gold pennies", "be stealthy", "evade capture", "return twice a day", "never attack children", "stay on this desk". 

A Directive must be a simple sentence without conjunctions, clauses, or any sophisticated programmatic language that a three year old could not reasonably interpret and execute. 

Mindless Creations Subject to Possession

It is important to note that paper creatures are inherently mindless; they cannot think for themselves, and all their behavior depends on psychically resonating with their creatiors. As such, it is possible for SpiritsDemonic entities, or Haunts to gain control of a paper creature quite easily. However, their behavior would still be bound by the directives built into these creations. Usually possession occurs due to the influence of The Demon Moon, and a possessing entity can only enter or disinhabit a paper creature during this time. If the paper is incinerated while containing a spirit, the possessing spirit is destroyed.