A Nephilim is the offspring of an Angel and a mortal, or a descendent of such. Very few angels succumb to lusts of the flesh; however, those that do produce incredibly powerful warriors and leaders. Very pious or virtuous individuals might find themselves the object of an Angel's admiration, at which time they will attempt immaculate conception. Children born this way are exceptional, both in stature and magical power. Others often see them as prophets or heroes, though this assumption usually goes to the Nephilim's head, giving them an inflated sense of self, and - ironically enough - leading them down paths of temptation.
Race: Nephilim. [2]
The following will appear on your character sheet when you select the template.
- You learn languages faster. Whenever you select Extra Language features, you gain two languages at that proficiency level instead of one. [1]
- Functions and detects as Good, regardless of true morality, whether this helps (“Only the truly Good can wieldthis sword.”) or hinders (“Triple damage to beings of true Good”). [0]
- You get +1 to Health. [6]
- It takes more damage to stop you. Your maximum HP increases by 1. You can stack this as many times as you wish. This needs to go in your "Modifiers" tab. [4]
- You are bigger than most people of your race/sex/etc. You get -2 to Disguise. [-2]
- Penalty to Disguise from Large. [0]
- Your body temperature runs high, and you're always warm to the touch. Other than that, the look of your supernatural features is up to you, but it should be subtle, and you should be able to pass for human unless someone takes a closer look. [-5]
- You believe that you are far more powerful, intelligent, or competent than you really are. You may be proud and boastful or just quietly determined, but you must roleplay this trait. You must make a self-control roll any time you or the GM feels you show an unreasonable degree of caution. If you fail, you must go ahead as though you were able to handle the situation! Caution is not an option. [-2]
- You have an incapacitating supernatural reaction to Cursed or Unholy things. If you are exposed to it, you must immediately make a Pain Tolerance roll every minute. On a failure, your attributes all have a -5 penalty. Contact with the substance might also sting or burn you, weapons made of it might hurt you more, etc. [-4]
- Demons go after you first and worst, no matter who else is nearby. [-1]
- You get +1 to Musical Ability. [2]
- You get +1 to Persuasion. [2]
- You get +1 to Flirting. [2]
- Your True Name hits you at +2. The severity of your True Name is determined by your race, this feature can only be purchased as part of a racial template. [-1]