Mud Mephit
Type
Elemental
Properties
Mud Mephit
Small Elemental, Neutral Evil
Hit Points 27 (6d6+6)
Speed 20 ft., fly 20 ft., swim 20 ft.
STR
8 (-1)DEX
12 (+1)CON
12 (+1)INT
9 (-1)WIS
11 (+0)CHA
7 (-2)Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 Ft., passive Perception 10
Languages Aquan, Terran
Challenge Rating 1/4 (50 xp)
False Appearance:While the mephit remains motionless, it is indistinguishable from an ordinary mound of mud.
Elemental Nature:A mud mephit doesn't require food, drink, or sleep.
Actions
Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6+1) bludgeoning damage.
Mud Breath (Recharge 6):The mephit belches viscid mud onto one creature within 5 feet of it. If the target is Medium, Small, or Tiny, it must succeed on a DC 11 Dexterity saving throw or be restrained for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Death Burst:When the mephit dies, it explodes in a burst of sticky mud. Each Medium, Small, or Tiny creature within 5 feet of it must succeed on a DC 11 Dexterity saving throw or be restrained until the end of the creature's next turn.
If picked as a Sidekick, they lose access to this ability. Summon Mephits (1/Day):The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.