Smoke Mephit
Type
Elemental
Properties
Smoke Mephit
Small Elemental, Neutral Evil
Hit Points 22 (5d6+5)
Speed 30 ft., fly 30 ft.
STR
6 (-2)DEX
14 (+2)CON
12 (+1)INT
10 (+0)WIS
10 (+0)CHA
11 (+0)Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 60 Ft., passive Perception 12
Languages Auran, Ignan
Challenge Rating 1/4 (50 xp)
Innate Spellcasting. Innate Spellcasting (1/Day):The mephit can innately cast dancing lights, requiring no material components. Its innate spellcasting ability is Charisma.
1/day each: Dancing LightsDancing Lights Evocation cantrip Casting Time:1 action Range:120 feet Components:V, S Duration:Concentration, up to 1 minute The smoke mephit creates up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. It can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form it chooses, each light sheds dim light in a 10-foot radius. As a bonus action on its turn, it can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.
Elemental Nature:A smoke mephit doesn't require food, drink, or sleep.
Actions
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4+2) slashing damage.
Cinder Breath (Recharge 6):The mephit exhales a 15-foot cone of smoldering ash. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded until the end of the mephit's next turn.
Death Burst:When the mephit dies, it leaves behind a cloud of smoke that fills a 5-foot-radius sphere centered on its space. The sphere is heavily obscured. Wind disperses the cloud, which otherwise lasts for 1 minute.
If picked as a Sidekick, they lose access to this ability. Summon Mephits (1/Day):The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.