Steam Mephit
Type
Elemental
Properties
Steam Mephit
Small Elemental, Neutral Evil
Hit Points 21 (6d6)
Speed 30 ft., fly 30 ft.
STR
5 (-3)DEX
11 (+0)CON
10 (+0)INT
11 (+0)WIS
10 (+0)CHA
12 (+1)Condition Immunities Poisoned
Senses Darkvision 60 Ft., passive Perception 10
Languages Aquan, Ignan
Challenge Rating 1/4 (50 xp)
Innate Spellcasting. Innate Spellcasting (1/Day):The mephit can innately cast blur. Its innate spellcasting ability is Charisma.
1/day each: BlurBlur 2nd-level illusion Casting Time:1 action Range:Self Components:V Duration:Concentration, up to 1 minute The steam mephit's body becomes blurred, shifting and wavering to all who can see it. For the duration, any creature has disadvantage on attack rolls against it. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight.
Elemental Nature:A steam mephit doesn't require food, drink, or sleep.
Actions
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
Steam Breath (Recharge 6):The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.
Death Burst:When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.
If picked as a Sidekick, they lose access to this ability. Summon Mephits (1/Day):The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.