As a young boy franky grew up in a small tavern in Pewold Village but as he got older Franky felt a hole in his life. To fill this hole he went on adventures and for a while this worked. but after a couple of years he started feeling that hole in his life again. One day after an adventure with some of his friends he came back to Tele'ron to get a drink at the local tavern The Ivory itch, and as the friends walk in he notices from the corner of his eye, the most beautifull girl in all of the lands, after a couple of drinks he finally works up the courage to walk up to her and make his move, a couple of months later they got engaged and Franky gave up on adventuring and got a job at the The Ivory itch as a bar keep. Over the years franky saved up some money each payday until the previous owner got too old to keep up the tavern and Franky bought the place. Together with the money he got from selling his old home and the money he saved up he has Some coins left to purchase some inventory and now Franky and his wife live in the top floor of the Ivory itch
Franky
Type
NPC
Age
5(392)/.0267+42
Gender
Male
Properties
Unorganized
_HELP
This is the D&D 5e Character Sheet attribute template created by ArcOnyx. Read on for tips on the use of this template.
Usage Notes
- Attributes whose names start with an underscore like _so are internal attributes used by the sheet and typically contain formulae for automatically calculated values. You can just ignore them and leave the default values in. However, if they do not fit your character just replace them with the correct values.
- The ability modifiers, saving throws and skill modifiers displayed on the sheet are automatically calculated in this _internal attributes based on values in other attributes. See below for notes on the correct input for these formulae.
- The skill and saving throw fields use the following system for proficiency and expertise:
0 = Not proficient, 1 = proficient 2 = expertise. These values are applied as multipliers to the proficiency bonus, so a value of 0.5 should work for bard's Jack of All Trades and similar features.
- The Armour Class field defaults to a calculation for unarmoured AC. Feel free to replace that with your actual AC.
- Some sections (resistances, senses, attacks, features, spells, notes) will automatically be hidden if their associated attributes are empty.
- The ability score (e.g. Strength), saving throw and skill fields expect numerical inputs. If you include other text the associated formulae will fail. This isn't a big deal but may lead to some oddities in the sheet display.
- I recommend using Kanka's abilities for spells and other features and traits. Likewise the inventory tools are your best choice for equipment management.
- This _HELP attribute can be safely deleted if you don't need it.
Usage Notes
- Attributes whose names start with an underscore like _so are internal attributes used by the sheet and typically contain formulae for automatically calculated values. You can just ignore them and leave the default values in. However, if they do not fit your character just replace them with the correct values.
- The ability modifiers, saving throws and skill modifiers displayed on the sheet are automatically calculated in this _internal attributes based on values in other attributes. See below for notes on the correct input for these formulae.
- The skill and saving throw fields use the following system for proficiency and expertise:
0 = Not proficient, 1 = proficient 2 = expertise. These values are applied as multipliers to the proficiency bonus, so a value of 0.5 should work for bard's Jack of All Trades and similar features.
- The Armour Class field defaults to a calculation for unarmoured AC. Feel free to replace that with your actual AC.
- Some sections (resistances, senses, attacks, features, spells, notes) will automatically be hidden if their associated attributes are empty.
- The ability score (e.g. Strength), saving throw and skill fields expect numerical inputs. If you include other text the associated formulae will fail. This isn't a big deal but may lead to some oddities in the sheet display.
- I recommend using Kanka's abilities for spells and other features and traits. Likewise the inventory tools are your best choice for equipment management.
- This _HELP attribute can be safely deleted if you don't need it.
Character Name
New Character
Class
Barbarian
Level
2
Background
Player Name
NPC
Race
Human
Alignment
North
Experience Points
0
Ability Scores
Strength
15
Dexterity
13
Constitution
15
Intelligence
10
Wisdom
10
Charisma
10
Saving Throw Proficiencies
Strength Save
0
Dexterity Save
0
Constitution Save
0
Intelligence Save
0
Wisdom Save
0
Charisma Save
0
Skill Proficencies
Acrobatics
Animal Handling
0
Arcana
0
Athletics
1
Deception
0
History
0
Insight
0
Intimidation
0
Investigation
0
Medicine
0
Nature
0
Perception
0
Performance
0
Persuasion
0
Religion
0
Sleight of Hand
0
Stealth
0
Survival
0
Miscellaneous
Armour Class
11
Speed
30 ft.
Hit Points
1
Hit Dice
NdX
Resistances and Immunities
Senses
Languages
Common
Other Proficiencies
Simple weapons.
Light armour.
Light armour.
Attacks
Features
Spells
Notes
Internal Attributes
_strmod
2
_dexmod
1
_conmod
2
_intmod
0
_wismod
0
_chamod
0
_prof
2
_Acrobatics
1
_Animal Handling
0
_Arcana
0
_Athletics
4
_Deception
0
_History
0
_Insight
0
_Intimidation
0
_Investigation
0
_Medicine
0
_Nature
0
_Perception
0
_Performance
0
_Persuasion
0
_Religion
0
_Sleight of Hand
1
_Stealth
1
_Survival
0
_initiative
1
_strsave
2
_dexsave
1
_consave
2
_intsave
0
_wissave
0
_chasave
0
_passiveper
10
_layout
9645b7bf-6d41-46ed-9c5e-30acbe38a792