Ice Mephit
Type
Elemental
Properties
Ice Mephit
Small Elemental, Neutral Evil
Hit Points 21 (6d6)
Speed 30 ft., fly 30 ft.
STR
7 (-2)DEX
13 (+1)CON
10 (+0)INT
9 (-1)WIS
11 (+0)CHA
12 (+1)Damage Immunities Cold, Poison
Condition Immunities Poisoned
Senses Darkvision 60 Ft., passive Perception 12
Languages Aquan, Auran
Challenge Rating 1/2 (100 xp)
Innate Spellcasting. Innate Spellcasting (1/Day):The mephit can innately cast fog cloud. Its innate spellcasting ability is Charisma.
1/day each: Fog CloudFalse Appearance:While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.
Elemental Nature:An ice mephit doesn't require food, drink, or sleep.
Fragile As Glass:The ice mephit takes double damage from any source that deals bludgeoning or fire damage.
Actions
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4+1) slashing damage plus 2 (1d4) cold damage.
Fog Cloud 1st-level conjuration Casting Time:1 action Range:120 feet Components:V, S Duration:Concentration, up to 1 hour The ice mephit creates a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
Death Burst:When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.
Frost Breath (Recharge 6):The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.
Reactions
If taken as a Sidekick, they lose access to this ability. Summon Mephits (1/Day):The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.